Re: |[4E] The Devil's in the Details
- From: "Malachias Invictus" <invictusebay@xxxxxxxxx>
- Date: Tue, 5 Feb 2008 11:30:24 -0800
"Allen Wessels" <awessels@xxxxxxxxxxxxxxxxxx> wrote in message
news:awessels-2485FF.16230004022008@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
In article <I4Odnd5IoJ3JxzranZ2dnUVZ_vGinZ2d@xxxxxxxxxxx>,
"Malachias Invictus" <invictusebay@xxxxxxxxx> wrote:
"Allen Wessels" <awessels@xxxxxxxxxxxxxxxxxx> wrote in message
news:awessels-E3363E.19595303022008@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
If the opponents are selected by the 4e guidelines, the PCs are
supposed
to win.
How is that at all different from 3.X? A 4-member party fighting an
equivalent EL encounter is only supposed to use 20% of their resources.
Sure, on statistical average. However, in 3.5, 1-2 too many 1's rolled
and 20% can go to 50% in an eyeblink.
In my experience, it takes more than this with an even EL encounter. With a
higher EL encounter, on the other hand, tides can turn for the worst very
quickly.
We even have a physical trophy
we've named that gets handed to someone who everyone agrees is rolling
misrably that session.
Funny.
Because damage is lower, you should have less round to round
variability.
Sure. That is what allows for a rout rather than a TPK.
I expect the party might have to fall back and regroup and even
retreat,
but I'd think a total rout would have to be either a very wierd set of
dice rolls or a party that made fundamental mistakes. Most of which
should shake out after the first few sessions.
Note that you are assuming an even encounter strength, which is not going
to
be the case in every situation. A more challenging, or even overwhelming
encounter is going to require careful tactics to avoid a defeat, a rout,
or
maybe even a TPK.
That reminds of of the game session in which the DM didn't tell us which
party (16th level gropu or 8-9th level) the adventure was intended for.
We assumed it was the lower level group and made it in further than we
should, past all the indicators that should have read to us as "abandon
all hope....".
What you went through is probably closer to the games I run than you might
think.
If the encounter is overwhelming, it seems to me that there are fewer
"get the hell out of Dodge" magic means of escape. It does hearken back
to the days of "spike the door shut and run like the wind". :-)
Yeah. Movement to escape can be an issue.
--
^v^v^Malachias Invictus^v^v^
It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.
from _Invictus_, by William Ernest Henley
.
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