Re: |[4e] - Magic Item Slots



On Fri, 25 Jan 2008 10:39:36 -0500, Ed Chauvin IV <edcfour@xxxxxxxxx>
scribed into the ether:

Mere moments before death, Rast <rast2@xxxxxxxxx> hastily scrawled:

On Thu, 24 Jan 2008 10:13:39 -0800 (PST),
Justisaur (justisaur@xxxxxxxxx) wrote:

On 2008-01-24, Rast <ra...@xxxxxxxxx> wrote:
On Wed, 23 Jan 2008 14:40:13 -0800 (PST),
DougL (lampert.d...@xxxxxxxxx) wrote:
Rings: This slot has changed quite a bit. A starting character isn't
powerful enough to unleash the power of a ring. You can use one ring
when you reach paragon tier (11th level) and two when you're epic
(21st level).

WTF

Yes this crap first started appearing in MMOs, or was it Diablo?. I
always did think it was retarded. Another rule to toss out...

The rule makes sense in MMOs because of "twinking", and because MMO items
are so hard to lose. It's stupid in normal D&D, where the wealth by
level guidelines work fine.

The wealth by level guidelines are only fine if you agree that every
single magic item in the game is perfectly priced. If you've been
reading this group for more than a few weeks, you know that's simply
not true.

A "problem' that can be fixed by repricing the offending items.

It's wholely different than the MMO problem of multiple characters (picture
a D&D campaign where a level 20 character handed down a +7 equivalent
weapon to a first level character), and how MMO characters don't ever stay
dead, or lose their items.
.



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