Re: Vulnerability



Matt Frisch <matuse73@xxxxxxxxxxxxxxxxxxxxx> wrote:
On Mon, 15 Oct 2007 08:39:26 -0700, Justisaur <justisaur@xxxxxxxxx> scribed
into the ether:

On Oct 14, 8:37 pm, SeaHen <seahen...@xxxxxxxxx> wrote:
It seems that the goal of the current resistance system (as compared
to percentage reduction) is to allow creatures to ignore small amounts
of damage, without modifying large amounts to the point that they
shift the game balance. So why not do the same with vulnerability?
Then, the extra effect of a flaming sword on a cold-based creature
would be clearly noticeable, but that of a fireball wouldn't be
unbalancing.

If a creature has fire vulnerability N, let it mean that the first N
points of fire damage per hit are doubled.

I like the idea. Reverse resistance.

I've also been toying around with staggered invulnerability.

Have Least, Moderate, Strong invulnerability to various effects. In order
to affect something with a power they are invulnerable to, you need to
supercede its rank.

Current skeletons have immunity to cold because of their lack of fleshy
bits. But if things get really cold, it will make the bones brittle enough
to shatter under their own weight. They would get Least cold immunity. An
adult white dragon has a fair bit of magic on his side, plus the aspects of
his breath weapon, and he gets Moderate. An ice elemental scoffs at the
very idea of cold, and has Strong invulnerability.

(Cold) subtype would indicate at least Moderate immunity, I would think.
Some (Cold) subtype creatures would have more than that if there is an
even stronger connection to cold (such as an elemental, though powerful
dragons and outsiders should probably qualify too).

Spells for level 1-5 inflict Least <element> 6-7 do Moderate <Element> and
8-9 do Strong <Element>.

If I were to do this, I'd probably go with 1-3, 4-6, 7-9, rather than
1-5, 6-7, 8-9. But that's just me; otherwise, I kind of like the idea.

I think it might be more trouble than it's worth to implement, though.
You could instead change 'immunity' to 'really high resistance' and
leave it at that (with the opposing vulnerability at 'half power').
Something with 'Cold Resistance 20' would have 'Fire Vulnerability 10'
(the first 10 points of fire damage are doubled).

True 'immunity' could then be something rather special -- 'infinite
resistance', but comes with nastybad 'double damage from fire'.

So a skeleton would not be affected by the ice portion of an ice storm
(would still get flailed to redeath by the force of the chunks of
course), being a level 4 spell. An energy substituted Delayed Blast
Iceball at level 7 would be effective on the skeleton, but the dragon
would ignore it. Ice Comet Swarm, the energy substituted level 9
spell, would hurt the dragon, but no level of cold would ever impede
the Elemental.

In my case, the skeleton could ignore /ray of frost/ and /iceball/
but /ice storm/ would work. The dragon would ignore (the cold of) /ice
storm/ but would be affected by /delayed blast iceball/... assuming he
blew the save, of course[1].

[1] for dragons and the like I'd be inclined to bump the invulnerability
as it gets bigger/older -- a great wyrm white dragon is damn near an
ice elemental in nature *anyway*, IMO. or it should be.

Hmm. Another note for when I revise dragons IMC.

Possibly throw in a half damage factor for using a level 9 spell
against a creature with moderate immunity.

So... overcoming the resistance means you still do only half damage?


Keith
--
Keith Davies "History is made by stupid people
keith.davies@xxxxxxxxxxxx "Clever people wouldn't even try
keith.davies@xxxxxxxxx "If you want a place in the history books
http://www.kjdavies.org/ "Then do something dumb before you die."
-- The Arrogant Worms
.



Relevant Pages

  • Re: Vulnerability
    ... the extra effect of a flaming sword on a cold-based creature ... points of fire damage per hit are doubled. ... Current skeletons have immunity to cold because of their lack of fleshy ... So a skeleton would not be affected by the ice portion of an ice storm ...
    (rec.games.frp.dnd)
  • Re: Vulnerability
    ... the extra effect of a flaming sword on a cold-based creature ... points of fire damage per hit are doubled. ... Current skeletons have immunity to cold because of their lack of fleshy ... So a skeleton would not be affected by the ice portion of an ice storm ...
    (rec.games.frp.dnd)
  • Re: Vulnerability
    ... If a creature has fire vulnerability N, let it mean that the first N ... points of fire damage per hit are doubled. ... Current skeletons have immunity to cold because of their lack of fleshy ... So a skeleton would not be affected by the ice portion of an ice storm ...
    (rec.games.frp.dnd)
  • Re: Can cold weather damage electronics components and circuit boards?
    ... Since many people carry their laptop computers to and from work ... I was wondering whether exposure to cold temperatures ... can damage computer components or circuit boards. ... My guess is that 10 degrees F is probably not cold enough to cause ...
    (sci.electronics.repair)
  • Re: To the Eighth Circle
    ... >Temperature: It's very cold. ... Endure Elements will give you complete protection ... >half damage. ...
    (rec.games.frp.dnd)