Re: Known spells in your spellbook



"Tetsubo" <tetsubo@xxxxxxxxxxx> wrote in message news:F7udnezdU6T2SrranZ2dnUVZ_rPinZ2d@xxxxxxxxxxxxxx
Justisaur wrote:

On Oct 30, 12:47 am, Matt Frisch <matus...@xxxxxxxxxxxxxxxxxxxxx>
wrote:

On Mon, 29 Oct 2007 18:11:05 -0700, SeaHen <seahen...@xxxxxxxxx> scribed
into the ether:


On Oct 28, 12:01 pm, DougL <lampert.d...@xxxxxxxxx> wrote:

You can get access to someone else's
spellbook by killing them and taking their stuff,

Note that only wizards have spellbooks, other spellcasters don't, so
if you use this method you'll have to kill a wizard or someone who
just killed one.

One of the principle reasons for the existance of sorcerers...formidable
NPC spellcasters who you couldn't acquire a giant pile of new spells by
defeating.


That part really sucks for PC wizards in 3.x. In OAD&D the wizards
would eventually end up learning most spells (although there was some
limit based on INT) Now they are lucky to get many more than they get
for free.

- Justisaur


I never ran a 3.x game with a wizard in it. But if I had I would have included scrolls and the odd spell book as treasure. If the other classes get goodies, so should the wizards...

Even then, the overheads in terms of learning time required under 3.5e make it difficult to find time to transcribe them if your campaign is reasonably fast-moving.

--
Mark.

.



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