Re: "It's about adventuring"? (was Re: Playtest Reports: Prophecy of the Priestess, Part 2)
- From: Sea Wasp <seawaspObvious@xxxxxxxxxxxxxxxxx>
- Date: Tue, 30 Oct 2007 07:30:07 -0400
Malachias Invictus wrote:
"Sea Wasp" <seawaspObvious@xxxxxxxxxxxxxxxxx> wrote in message news:4726812F.7000403@xxxxxxxxxxxxxxxxxxxx
Dragonkat wrote:
On Oct 29, 2:53 pm, Alcore <alc...@xxxxxxxxx> wrote:
On Sun, 28 Oct 2007, Dragonkat wrote:
So, you consider 'minutia' to be just fluffy, and the spoilers &
insights the only crunch? Gamma World suffered from not having
coherent 'minutia'...
I'm having a similar argument with Malachias in a different thread.
He appears to share vision with the designers of 4e and summed it up as:
"This game is about adventuring."
Therefore anything that is *not* "about adventuring" is unimportant.
This is certainly correct.
Woo!
But this is not.It's about killing the monsters and taking their treasure.
Bingo.
The game IS about adventuring. It's about discovering what's wrong with the world, and setting it right.
Don't forget the whole "corrupting what is right, and taking over" thing. That is a legitimate way to adventure as well.
Not for me -- as everyone here knows. I fight evil, I don't encourage it. Hell, the only reason I can enjoy playing the bad guys as a GM is that I know that sooner or later they will Get Theirs.
THAT is adventuring.
Killing the monsters and taking their treasure? That's just one small part of it.
<applause>
You really hit the nail on the head, Ryk. Great examples.
*bow* thank you.
--
Sea Wasp
/^\
;;;
Live Journal: http://seawasp.livejournal.com
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