Re: World building
- From: Dragonkat <dragonkat2flame@xxxxxxxxx>
- Date: Sat, 30 Jun 2007 13:14:45 -0700
On Jun 29, 7:42 am, lbeulm...@xxxxxxx wrote:
I can only report from my own world building experience. I'm well in
the second year, and no end is in sight (page 200+). The first thing I
created was a pantheon. Then I created an island nation (the game
focus). Then the general history for the island nation (main events).
That brought me to trade relations. I created two other nations on two
different continents. At this point I needed a map. I drew one
containing the island nation and the borders of the two other
continents. As I worked again on my island nation and filled in some
towns, it changed to a continent, because I saw that my concept of
distance was flawed at first.
This brings me to my advice: Get a general idea of the whole, but
start small. Otherwise changing your mind in one aspect would result
in catastrophic consequences for the whole project. And the longer it
takes, the more ideas you'll get and the more new things you'll learn.
(I suddenly feel old.)
That is Good Advice, general idea then starting small. My World in the
making
-Mythikos- is based on Pandora(Europe w. changes) for the focal point,
then
the influence of Merlin & Mordred the Death Knight on politics...
Dragonkat
.
- References:
- World building
- From: Marcel Beaudoin
- Re: World building
- From: lbeulmann
- World building
- Prev by Date: Re: Silliest weapon in the core books...
- Next by Date: Re: Silliest weapon in the core books...
- Previous by thread: Re: World building
- Next by thread: Re: World building
- Index(es):