Re: Make Up your mind: Game or Business (was Re: World Developers Needed!)



Woof wrote:
Very detailed use of spectrum, Ken.
Perhaps you can explain something that's always puzzled me about the
multiple suns concept from Star Wars to others.
The Earth rotates around the sun, not the other way around (as ancients
would have believed) and we are drawn into that orbit by the gravitational
pull of that sun.
With three suns, whose gravitational pull is effecting the planet and how do
they play together?

No orbital system has a truly "central" component. Even in the Sol
system, the sun wobbles from the gravitational influence of all the
planets. That wobble is almost infinitesimal, of course, given the
mass differential, but it's still there.

In a multi-star system, all objects orbit around the point of central
mass between them. This means that the center of mass between these
three stars will be a spot in space very close to the line between the
blue (by far most massive) and yellow (of medium mass) stars, and
significantly closer to the blue. If the game planet orbits the red
(negligible mass compared to the other two) relatively closely, that
would give a fast period for the red, a slower period for the yellow,
and the slowest period for the blue nearest the center of the system.
Particularly if the red orbited on the system's periphery, and the
yellow in a bit farther, combined with a magnetic field for the planet,
this might reduce radiation enough to allow complex life to evolve
without collapsing.

It might be easier to change the red into a sub-stellar gas giant, and
set the game planet as one of that planet's moons.

Another alternative, which would similarly give the "long period" for
the blue star, is to make that "blue" star actually a neutron star at
the center of the system, and the yellow very, very slowly spiraling in
towards it, with the gas giant orbiting the yellow, and the game planet
orbiting the gas giant. Biggest risk here is the fact that such a
system might very well put out enough radiation to utterly prevent
life.

--
Nik

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