Re: [Iron Heroes] Adapting IH's skill system to D&D



Will Green wrote:
>
> * Cleric: The book suggests giving clerics access to no skill groups.
> That's right -- *none*. To hell with that. My first thought is to give
> him Academia (Appraise, Concentration, Decipher Script, Heal, Knowledge,
> Speak Language). This is a huge boost,

No, it really isn't. Skills just aren't that powerful.

Your ideas are fine, but you shouldn't worry overmuch about the balance.

Personally, I abolish class skills. It's an unnecessary element of the game and
supports an imaginary idea of balance. The number of skill points a member of
the class receives is more important.

--
Christopher Adams - Sydney, Australia
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The question is whether it's pathological for a dropped egg to fall.
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Nothing says gritty fantasy like a whacky leprechaun knifing you in the junk.
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http://www.users.bigpond.net.au/mhacdebhandia/prestigeclasslist.html
http://www.users.bigpond.net.au/mhacdebhandia/templatelist.html


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