Re: [Iron Heroes] Adapting IH's skill system to D&D



Chances are suprisingly good that Will Green was not wearing pants when
he or she said:
> * Cleric: The book suggests giving clerics access to no skill groups.
> That's right -- *none*. To hell with that. My first thought is to give
> him Academia (Appraise, Concentration, Decipher Script, Heal, Knowledge,
> Speak Language). This is a huge boost, but IME clerics are always
> wanting for more skill points, and despite their power, they still seem
> to be unattractive to most players. So, more skills may be a good
> thing. My only problem with this solution is that Appraise, Decipher
> Script, and Speak Languages seem a little out of place, although they
> can be explained away if you're willing to stretch a little. (Appraise
> - for religious artifacts; Decipher Script - for ancient religious texts
> in long-forgotten tongues; Speak Languages - for converting furrigners.)

As far as those skills seeming out of place, the only one I agree with
you on is Appraise and that mainly because I just think it's in the
wrong group to begin with. Facility with languages, far beyond that of
the common folk (who themselves often spoke more than one language), is
perfect for medieval clergy.
.



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