Re: How do you figure the different languages sound?
- From: clavis@xxxxxxxxxx
- Date: Thu, 29 Sep 2005 20:37:53 -0400
When I do voices, I usually use the following accents:
Elven: Slightly Irish, with a little Japanese thrown in (they don't
use articles well )
Drow: Sinister upper class English
Dwarves: German
Gnomes: Slightly Yiddish, with a little New England (don't pronounce
their "r"s)
Halfling: Southern U.S.
Orcs: Ebonics. Orcish isn't really a language, but a constantly
changing collection of slang words, most of them filthy. The grammer
is the same as simplified common.
Goblin: Mexican
Giant: Slavic
Gnolls: Arabic
Draconic: Dagons speak like James Earl Jones. Other reptiloids sound
hissing and lisping. I too make the Dracomic language itself sibilant.
Outsiders have no accents when they speak. When others hear any
Outsider language spoken it sounds like Latin.
Magical words sound like Hebrew.
On Wed, 28 Sep 2005 18:07:11 GMT, "Presto" <donotuse@xxxxxxxxxxxxxx>
wrote:
>When roleplaying, some races' languages present themselves quite easily to
>me. I think it's universal that Dwarves are almost always RPed as sounding
>Scottish. I usually think of elves and the elven and fey languages as
>sounding very lilting, with a lot of soft sounding letters like soft Cs and
>Ls everywhere.
>
>I tend to play gnomes as being slightly French.
>
>Draconic would be quite sibilant.
>
>Halflings are usually played with a strong Cockney flavor.
>
>Infernal would be like the Klingon language; very guttural.
>
>Abyssal would not really sound like a language at all, but more like a
>series of insane screaming sounds.
>
>How do you imagine the different D&D languages would sound, in relation to
>other languages and sounds you might know?
>
.
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