Re: Gamesmaster character play
- From: gleichman <fox1_217@xxxxxxxxxxx>
- Date: 23 May 2007 08:43:17 -0700
On May 23, 9:46 am, psychohist <psychoh...@xxxxxxx> wrote:
It's less of an issue in the case of characters who are on the player
characters' side, but even there, the temptation can be to create a
story around the gamesmaster character, rather than allowing the
player characters to drive the action during play sessions.
As a side note, and sort of connected to a post I just made in another
thread...
As I understand your style in gaming, you're very much aiming for
"this is what would happen". It would seem that a possible result of
that is the occurance of NPCs instead of players driving the action or
at least major decisions. Am I reading your style wrong on this point?
Or do the players themselve manage it by moving outside the influence
of such NPCs (much like the self-employeed move outsite the reach of
the Boss).
.
- Follow-Ups:
- Re: Gamesmaster character play
- From: gleichman
- Re: Gamesmaster character play
- References:
- Re: Gamesmaster character play
- From: psychohist
- Re: Gamesmaster character play
- Prev by Date: Re: Gamesmaster character play
- Next by Date: Re: Gamesmaster character play
- Previous by thread: Re: Gamesmaster character play
- Next by thread: Re: Gamesmaster character play
- Index(es):
Relevant Pages
|