Wolfpack 4.3.16 Server Release



We are happy to announce that Empire 4.3.16 is now available. You can
download it from

http://sourceforge.net/projects/empserver/

More information on Empire can be found on our home page

http://www.wolfpackempire.com

This release fixes major bugs. Some of them crept into 4.3.11 and
later, and some of them are much older. Player visible changes
include changes to commands show and spy. Deity visible changes
include a magic terr selector, and changed zdone syntax.

Deities are urged to use this release for new games. Upgrading
mid-game is not supported expected to result in total disaster. Fine
print: you should be able to upgrade from 4.3.12 or later with the
empdump utility, if you know what you're doing.

There is no separate client release 4.3.16, as the client did not
change since 4.3.13.

This release was made from the Git repository at

http://git.pond.sub.org/?p=empserver;a=summary

Change log:

Changes to Empire 4.3.16 - Sat Aug 9 15:56:52 UTC 2008
* Production command incorrectly limited the number of graduates,
happy strollers, technological breakthroughs and medical
discoveries produced by a sector to 999. Broken in 4.2.15.
* Fix a bug in improve that could let you spend more money than you
have.
* Fix work command not to spend more mobility than requested, and to
round mobility use randomly instead of down.
* Commands demobilize, convert and work no longer let you spend more
money than you have. Commands demobilize and convert no longer ask
for confirmation before spending more than half your money. Saving
that feature would have been more work than it's worth.
* Remove undocumented key 'd' at bomb ship, plane and land unit
target prompts.
* Fix land unit flak when pin-bombed to match flak when overflown:
proportional to efficiency, and randomly rounded. Was missed in
4.3.6.
* Don't permit bombing of embarked planes and land units.
* Fix capital maintenance to charge at 60% efficiency.
* launch command now requires only 40% plane efficiency, for
consistency with other ways to launch missiles.
* Disable collateral damage when automatically launched missiles miss
their target. Collateral damage was done even when the launch
failed or the missile got intercepted. It's been disabled for
manually launched missiles since 4.0.18, for the same reason.
* Fix a bug that corrupted the lostitems file. Broken in 4.3.12.
* Show command changes:
- Move product information from "show sect c" into new "show
product", and reformat it to be easier to understand.
- New column navigability in "show sect s".
- "show sect s" now shows the packing bonus type instead of
selected packing bonuses. "show item" shows the actual bonuses
for each type.
- "show sect b" now shows the usual values in addition to unusual
ones.
* Fix interdiction to obey op-area for missiles.
* Fix a bug that caused a stale sources.mk to be distributed in the
4.3.14 an 4.3.15 tarballs. The latter does not build out of the
box because of that.
* Don't strip tab characters from quoted command arguments. Broken
in 4.2.21.
* shutdown commands now always take effect immediately. Before, they
could be delayed by up to a minute.
* shutdown could start multiple shutdown threads when you initiated a
shutdown shortly after cancelling one. This screwed up the timing
of the shutdown.
* Deity syntax of zdone changed, and is now documented in info.
* The threshold command could be tricked into accepting negative
thresholds.
* Fix designate to always write updated bmap to disk.
* Fix bomb to fail on empty <pin|strat> argument instead of flying
without bombs.
* Fix a bug in distribute that screwed up the current sector's
distribution center when the command got aborted.
* Commands arm, bomb, deliver, drop, fire, fly, paradrop, recon,
lmine, order, power, range, sail, shutdown, sweep and tend did not
honor command abortion at some prompts.
* Fix a bug in handling of EOF from client that could bite in the
following ways:
- EOF at target prompts for bombing commodities, ships, planes and
land units sent the server into an infinite loop that ate all
memory.
- EOF at sail's path prompt crashed the server.
- EOF at some prompts in deliver, designate, fly, morale, zdone,
attack and assault didn't abort the command.
Broken in 4.3.11.
* Selector terr is now the same as terr0 for mortal players, and
dterr for deities. This matches how the territory command works.
Unfortunately, this required us to rename xdump sect field terr to
terr0. Sorry about that.
* Fix bomb not to let you bomb dead ships and land units.
* Make the retreat command a bit more helpful on retreat conditions,
and make it fail on bad conditions.
* Fix the mapper scripts. Broken in 4.2.0.
* Fix flying commands not to let planes do double duty as escorts.
Broken in 4.3.12.
* When a minesweeper hit a mine after sweeping, the mine wasn't used
up. If it sank the minesweeper, the code accessed freed memory,
which could clobber the ship file or worse. Broken in 4.0.17.
* Don't let non-light units board ships that can't carry them.
* Capitals can now employ up to 1000 civilians instead of 999.
* Spy command changes:
- Spy now requires sector military. Before, presence of land units
was sufficient, but spies shot were only deduced from sector
military. If you lost more spies than you had sector military,
the rest came back from the dead.
- Spy no longer ignores non-sea sectors without civilians, military
and land units.
- Remove columns lnd, pln from spy report. The values didn't match
the reported land units and planes, and could leak the presence
of spy units.
- Establish contact when spy succeeds even though the spy was
caught.
* Fix news reporting and damage when land units interdict ships in
sectors other than sea.
* Fix land unit return fire damage to ships to take accuracy into
account, like the fire command and interdiction does.
* Remove the inconsistent shelling damage reduction for range. Fire
command got damage reduced by 10-20% with a chance depending on
range ("Wind deflects shells"). Ships interdicting got it reduced
by half. Other ways to shell did not get damage reduced for range.
* Fix ground combat to report defending land units. Broken in 4.3.4.
* Info file and documentation fixes and improvements.


MD5 checksums:
0e7711fabe7fa1eaa2cc9b4c1deb24c4 empire-4.3.16.tar.gz
8cdd7afae82f1d0749250aabeca2b9de empire-info-html-4.3.16.tar.gz
bf15c9b5e74f27b9791fbbb62cf9b2c2 empire-info-text-4.3.16.tar.gz

SHA-1 checksums:
8a8eb296fef9c5f81d1acdb33b771d8e461473ed empire-4.3.16.tar.gz
b623453cc7bc8c980e9dba7f051cf32ab6ab41cb empire-info-html-4.3.16.tar.gz
40f69576968de72e815e068e6b98f60c4651de89 empire-info-text-4.3.16.tar.gz


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Check out Empire at http://www.wolfpackempire.com wolfpack@xxxxxxxxxxxxxxxxxx
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