Re: putting the "R" in an RTS



On Oct 18, 7:06 pm, EmpDe...@xxxxxxxxx wrote:

I would not mind seeing some real time simulation in the game. Things
like integrated production and ships moving in real time and
efficiency builds as a function of time would all be great. In my
ancient opinion, anybody that can figure out a way to completely
remove updates deserves a round of muffle muffle muffle on Posh
Spice's new portable bean bag chairs.


zomg I just about fell off my chair when I read that. You are TOO
funny. Lol lol.



And most importantly, old people tend to ramble on - a lot.

Pat,

You can ramble on as much as you like. It's great to hear a voice
like yours. Hey what ever happened to Tom Tedrick? Did the Men in
Black finally get him?


Pat
AKA Overlord
Retired, Retired, and Retired.
Former Deity and player since 1990
Winner of the Winterfest Tournement
Veteran of Riverworld
Member of the original Wolfpack Team
Creator of European Empire

Excellent excellent discussion here. Sorry I was a bit negative in my
last post. I was feeling bummed. But I've just come back from a
night of "Beer Tasting" at a local brewery and everything's all better
now.

So is this update thing really the #1 showstopper for this game? I
read in an earlier post (I think Markus) that said attempts were made
to remove updates and smooth out mobility, production, etc but they
failed. Can someone speak to that? What approach was taken and why
did it fail? I could make a few guesses here, but I'd like to hear
from the people who witnessed it.

Has there ever been any thought to making Empire a turn based game?
I.e. all the orders are saved up and then executed simultaneously at
the update.

.