Re: [Review] Deflexion



> 8.) Decisions, Decisions: Players can take a long time to think of
> their turn, since you can't shoot the laser until AFTER you move.
> However, this "analysis paralysis" isn't any worse than most other
> abstract games I've had, so I didn't find it to be much of a problem.
> Most of my games took thirty minutes or less, so Deflexion became a
> "meaty", quick game.

Well, you can grab your red hourglass from RoboRally...
.



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