Re: New idea for those who don't like the luck variation or...



On Dec 17, 4:40 am, monty1...@xxxxxxxxx wrote:
I'm sure plenty of "serious" players said the same thing when the
doubling cube was introduced, long after the original rules were
established. In fact, there are many, many variants using the dice,
board and 30 checkers, some of which are more popular in other parts
of the world.

Getting back to the idea, it would be an option, and those who didn't
want to "chop" would simply not accept the invitation to play. Some
poker sites offer such options while others don't. It's not an issue
of "purity," or whatever one wants to call it. I often play the same
people, and we are not that different in skill level, and so what will
happen is that whoever gets more luck will likely win at least 55%,
even if that person has a slightly higher error rate. My idea would
likely reverse that situation. Otherwise, the only other options (for
those who want a more skill-oriented game) are longer matches (which
is not an option at TMG/XG unless one plays for high stakes) or
avoiding those who are on a similar skill level. Of course, there are
other such games to play now, with poker being arguably much better in
every way at this point. I don't mind losing to omeone who outplays
me, but what I've seen now that I'm playing those who are "halfway
decent" (unlike the BGR crowd) is that a large percentage of the 9 pt.
matches I play have very lopsided luck. On BGR, I often overcame
really bad luck, but it's much tougher against the players at TMG/XG,
and so it's not much fun to have so many of these matches decided by
luck, for all intents and purposes. I think backgammon can be more
fun than a game like poker (meaning the combination of luck and skill,
unlike chess, for the most part), but at this point it's getting to
feel like flipping coins, except with a lot of mental energy expended.

I think you're missing many points!

For example, an opening blitz that works - winning a gammon. If
you're in the air for the game, your "skill" level is (or should be)
very high and you've not doubt "outplayed" your opponent. With this
type of rule, don't you stop after the first roll?

Please note that it's very easy to outplay and lose as typically
you're rolls are more forced. The luck may play a factor or you could
have played badly beforehand. Either way it's likely that your
opponent has a higher error rate as a result. This doesn't mean that
they are the weaker player simply that they had more choices and more
chances to err.
.



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