Re: PartyGammon - warning
- From: Philippe Michel <philippe.michel3@xxxxxxxxxxxxxxxxxxxxx>
- Date: Mon, 10 Jul 2006 20:18:39 GMT
On 2006-07-10, Grunty <gruntingdwarf@xxxxxxxxx> wrote:
Given *enough* difference in skills, the stronger player can give away
the cube, and *increase* his expectations.
This may be true if you don't take the time factor into account. But what
matters is the edge per hour, not per game.
If you give away the cube, you commit yourself to play the game until the
end (or lose!). If you double sensibly, you will win only one point in
some percentage of the games, but these wins will be faster than average.
.
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