Re: Ontario's Provincial 49 In My Lotto Ponds




"Crabby Appleton" <vanish@xxxxxxxxxxxxx> wrote in message
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"LottoHack Jack Ricci" <ricci@xxxxxxxx> wrote in message
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"Robert Perkis" <robertp@xxxxxxxxx> wrote in message
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Why don't you take a look at how you'd do over time if
you simply played the following 3 sets of 36 numbers.

01-36
07-42
14-49

If a wheel is too expensive, you can try making a 6x6
grid and randoming dropping the numbers onto the grid.
Play the resulting combinations from down, across and
crissXcross. Just a suggestion.

Robert Perkis / http://www.lotto-logix.com/results.html



The different number group exercise thingy I did probe, as well as play
with other variations of groups to see what's what, and am still
comparing. The groups you posted come up with similar results, of course,
compared to the 3 groups I like to use, but my ponds seem to work better
and have the jackpot present more often, with the potential to have even
better success for your local 6/49 game depending on the construction or
parameters of the 10 final variable numbers I use to complete my
36-number ponds with.

My 3 ponds contain 33 standard, non-changeable numbers for Pond A, 33
standard, non-changeable numbers for Pond B, and 32 standard,
non-changeable numbers for Pond C. If you look closely, they are simply a
standard combination of the 3 X 16-number lines I was posting every draw
in Rich's 16-number-group UK Draw challenge, but now utilising all 49
numbers ( instead of 48 ) in 3 groups. My previous 16-number Group A, B,
C are combined to make A, B = Pond A ( but I added # 49 ), and A, C =
Pond B ( but I added # 49 ), and B, C = Pond C.

I was short a few numbers to make 36 numbers per pond. I have to add a
few extras per group to take up the slack in order to have 36 numbers per
pond to work with so as to be able to create a grid of 6 combos with 6
numbers in each to play. Those extra digits can tilt the balance and can
be customized to work best with your local 6/49 game.

My original 16-Number Groups are below:

A = 1, 4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34, 37, 40, 43, 46

B = 2, 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47

C = 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 48

The above 3 standard groups were obtained by simply Taking numbers 1,
2, and 3, and adding 3 to each one in each group to get the next number
in the respective groups A, B, and C, until 48 of the 49 numbers were
used up within the 3 groups, thereby creating three groups of 16 numbers
each. The distribution of the hits from every draw within those 3 groups
prompted me to join the groups together in an effort to effectively force
all of the drawn hits to be present in one larger group of 32 to 33
numbers. I liked what I saw.

The grid thingy, I mostly do for 6-spot play with Keno, but for 6/49, I
like better using filtering software to see if I can trap more of the
drawn hits in one similarly constructed line using software like
Versabet. Full-wheeling would be nice, but...

What other software or wheeling sites are you aware of that takes the
construction of the winning combos of the last 10 draws or so, or a block
of any of the last draws, compares them, and builds 6 similar combo
structures to play in the next draw using the numbers of choice instead
of placeholder numbers?

What parameters would you tell your software to use to construct 6
combos utilising the real 36 numbers chosen to play in the next draw?


LottoHackJack



utter mumbo-jumbo and pure horse*** from a clueless twit that seems to
think he's on to something. anyone could do just as well by pulling
numbers out of their cat's ass.

....Think Positive...Humour is the best medicine...got any?


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