Re: Simulation isn't flying



On Nov 13, 5:18 pm, Michael Ash <m...@xxxxxxxxxxx> wrote:
Mxsmanic <mxsma...@xxxxxxxxx> wrote:
Michael Ash writes:

Just the other day I spent three solid minutes pulling 2 gees. With a
friend at the controls, no less. Frankly I'm surprised I didn't barf all
over the instrument panel.

What type of maneuver keeps you at 2 Gs for three minutes straight?

Amazing for all your bluster that you cannot even come up with the answer
to this yourself. Pick any random student pilot who's been at it for more
than a couple of weeks and I bet that he will immediately tell you that a
turn with a 60-degree bank will pull a constant 2 gees for as long as you
want to do it.

Well....you COULD run out of fuel :-))))

A steady 2 Gs will not induce motion sickness.

Why do you insist on pulling these statements out of your ass? I can
understand why you argue with people based on what you've read, but I
can't imagine you read this anywhere.

Been an acro instructor for many years when I had the occasion to fly
with the Snowbirds one year at Reading. Before we came back with the
number 10 Tutor, lead asked me to burn off the 10/10 engine oil we had
on board number 10 so that the techs could refill the tank after we
landed with fresh oil for the show.
I had to watch the smoke trail to see when the tank was empty which
meant doing the dump in a constant turn. Settled in at about a
constant 60 degree bank at 2g's (naturally :-) and dumped the oil.
Watched the smoke through 3/360's and was sick as a dog halfway
through turn 3 :-) It was hot as hell in the cockpit, strapped in
after doing linear acro and sweating like a stuck pig entering the
bank for the burnoff. At least I didn't puke in the mask, The
Canadians would have NEVER let me forget THAT one!!!! :-)

A steady ONE gee is enough to induce motion sickness in some people when
they are presented with the right (wrong?) sensory inputs. The movie _The
Blair Witch Project_ was famous for causing this, as I recall. Why would a
steady two gees be different?

I'm curious, have you ever landed an airplane with one of your ears
giving you an incredible, piercing pain because it refuses to pop?

I've had unpleasant experiences with air pressure, which is another reason to
prefer simulation.

That kind of
pain is a very strong distraction and I can tell you from experience that
landing an airplane with it is quite a bit harder than usual. Still think
that changes in air pressure are irrelevant?

Yes.

Please explain further. Pain due to unequal pressure in the ear can be
highly distracting and even debilitating. It can reduce a pilot's
performance, perhaps to the extent that he will have difficulty
maintaining safe operation of the airplane. And yet you think that it is
irrelevant?

Val Salva maneuver helps but doesn't clear the Eustastian tubes
sometimes. That pressure can REALLY hurt if you have a cold and do a
fast penetration from high altitude.

Hypoxia can reduce a pilot's performance in similar ways. Do you then
think that hypoxia is also irrelevant?

That's true on a normal flight. But a real pilot must be able to handle
abnormal conditions as well.

A real pilot doesn't get himself into abnormal conditions.

What nonsense! It doesn't matter how excellent a pilot is, he will
encounter emergencies. You cannot avoid emergencies simply by being "good
enough". Unexpected weather, sudden equipment failures, and unexpected
medical problems will all result in abnormal conditions. A real pilot who
plans every flight with the assumption that no abnormal conditions will
arise will quickly either learn the error of his ways or die.

Good pilots spend almost all their time preparing for an emergency
that might never come. The secret is to be ready when it
happens........and it WILL happen to most of us sooner or later.
Dudley Henriques

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