Re: rFactor, FF and G25



Can you specify what you can adjust and what you can't when using "fixed setup" on a server?

I would *think* that most people would want their own customized combo of max lock in-game and out-of-game, since people have different steering equipment, and different preferences.

---A---

On 22.03.2007 15:50, Plowboy wrote:
Great info, I didnt elude to the max lock in setups, but I had noticed it about FF too!.

And that is one of the 1st things I have to do with our fixed setup leagues (be it NR03 or Rfactor) is to redo the max lock and wheel turn rates/ratio. with 360 or so, on wheel profile, then in game nascar is easy to drive yet I have more control of the front wheels now, I love this wheel (g25). Again where as it seems in the older days we set the max lock down to prevent "too much turn" is race with our old wheels, then ratio way up to get some "fine tune" I now have everything opposite, some times I forget and the car can be a beyotch to drive...


Asgeir Nesoen enlightened us with:
Not many racing sport vehicles have lock to lock of 900, this would be
suitable for normal day-to-day car simulation, but who wants to
simulate driving to work in heavy traffic? Hehe.

I would say that generally you need to set the max lock to about the
same lock the simulated car would have. A formula car will have 360,
but any sports car will have more, I'd guess from 450 to 540. I am
currently using 450 when racing Megane, and this seems to be about
right when I compare the wheel lock to RL megane.

I don't want speed sensitivity at all since it ruins judgment of wheel
position in relation to steering wheel position. I'd rather go up on
the max lock so that the steering wheel carries enough accuracy to
cope with big speeds.

BTW, the in-game lock setting affects the FFB tremendously, and I am
generally using the max lock so that my wheel gets the most accurate
response.

All this is info that should be present at this website I'm talking
about, in some form.


---A---

On 19.03.2007 22:12, Plowboy wrote:
Asgeir Nesoen enlightened us with:
After getting the G25, and spending quite a few hours on trying to
get this to work properly with the million rFactor controller.ini
variables, I thought that it would be nice to gather all advices,
hints, tips and ini file variable info and setups in a database,
searchable and everything. FFB is quite tricky to get the way you
want it as it is, imagine how things will be with another ten
titles, and another 20 FFB wheel configs.

I imagine uploading controller.ini files so that it is possible to
search up good configs for any given game/controller combo, or even
single variable mean values, and maybe even info on practical button
mappings for a given game. It could all be pulled out of
controller.ini, and it shouldn't be that difficult to make import
routines for any game setup text based file format...

When you have a ton of different settings, it'd be nice to be able
to see what everyone else uses, and how people have set things up.

So, guys, what do you say? Is this something we need?

If I get a firm response to this, I may start creating that
database. ---A---
Great Idear A N,

My thing is too many people fail to get the basic "control panel"
(or in this case, profiler settings) basically setup so that your
games will have even half a chance to emulate FF forces...

I came to the G25 from the Microsoft FF wheels... Many many people
I had helped in the past had the centering spring checked on and
many had it at HIGH, well this negated the feedback from games, I
found out. once everyone set centering to off, games were good.

I setup my wheel after reading all this time and time again over the
years, of posts about how to properly set up a momo wheel. Tips
like: Setting return to center spring to 0 or 1, yet check the box that
enables it.
I also followed the dampening to 20% for starters, {as with my
Sidewinder I didn't specifically have this "adjustment"} that did
get me a balpark setting I could play with.

Plus, I set my wheel only to operate at 360 degrees, because my
reaction time was soo slow (trying to turn the wheel opposite lock
{to recover an oversteer condition, --- when set at what 720 or 900
degrees, was what 2 whole turns just back to center? lol.

all the above this, was the settings before I even went into rFactor.

*** my bad*** if I was at home I could have put these in order of the
Logitech profiler config screen the software uses... But I
cant recall now.

In rFactor, I set my sensitivity to 100%. & Speed sensitivity down
to 3% (some cushion just so I dont do tank slappers at 200 mph so
easily). now the tires can turn full lock even when going over 90
mph... can help you recover a loose condition on dirt racing
tracks, you know... Then in the game I found I like the FF set to FULL, and then inside
the game, after I set most of the pedals and buttons I like to use,
I had to go in and set the feedback forces set to -150% because my
wheel was giving me opposite feedback from same setups I had been
using with my Sidewinder (not centering on camber/castor forces
applied from chassis). In other words my wheel would do opposite of
trying to center, but instead loved to be anywhere but near the
center, be it full right or full left... I remark it was as if they
had put a pretty strong magent on the wheel and the base, both
facing the same "poles" right at each other, when centered... I feel if I set the wheel to operate with more turns than 360 I
cannot recover those instances of oversteer, because you cannot turn
the wheel fast enough to change the direction of the steering,
physically. you only have a few hundredths of a second to turn
right and catch a stock car, I assume less in an F1 type car.

but I run totally AIDS free, even clutch help or auto is off.


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