Re: Dedicatedd, Usable Multitracking Hardware (Was: Modern DAW Tweaks for ASIO, EWS88MT Crackles)
- From: Veli-Pekka Tätilä <vtatila@xxxxxxxxxxxxxxxxxxxx>
- Date: Tue, 28 Aug 2007 07:56:08 +0300
Hi Laurence and Mike,
Thanks for the hardware recommendations in this thread, too. I won't be
upgrading the gear any time soon but some of those HW recorders did
sound quite interesting. IN the following, my analogies and examples
come from the synth world, since I don't yet know an awful lot about
recording hardware.
Laurence Payne wrote:
On Mon, 27 Aug 2007 04:14:44 -0700, Mike Rivers <mrivers@xxxxxxxxxxx>Hmm I'm not sure I agree, since I cannot read most LCD screens. I'm
wrote:
You wouldn't like the price :-( And, really,once you got tuned in toAre there any good hardware multi tracking solutions, by the way, that
would have physical knobs and sliders for most core functions and that
wouldn't require you to recall hierarchical menus by heart?
using it, you'd find all those knobs and switches terribly fussy and
inconvenient.
sight impaired, which I did mention off-hand in my long post, but
certainly didn't focus on it. SOrry about not being clearer here.
The problem is, I cannot use the screen, so real knobs are buttons are
about the best UI option in there, folloed by parameter matrices,
computer software with the keyboard and hierarchical menus in this
order. I can use the mouse on the computer magnified, but that's slow
enough to be mostly impractical or slower than hotkeys or a keyboard
usable GUI. I can also read big hardware LED screens such as those of
the Korg Electribes and Waldorf Pulse.
Knobs and buttons have never been a problem for me in virtual analogs,
mixers and groove boxes, so why should they be in recording apart from
the price and size? In the mean time I've managed to bound my UC-33
knobs to the Sonar mixing console, in addition tu using my analog mixer,
though not all functions are even bindable using the generic control
surface.
i still find I program the synths with the best interfaces most, not
those with the necessarily best sound. I've been long ranting about the
lack of knobby samplers but that's a topic for rec.music.makers.synth
and covered already.
--
With kind regards Veli-Pekka Tätilä (vtatila@xxxxxxxxxxxxxxxxxxxx)
Accessibility, game music, synthesizers and programming:
http://www.student.oulu.fi/~vtatila
.
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