Re: Generational starships




Dan Tilque wrote:
Anyone ever notice that it's a virtual requirement that the
inhabitants of a multi-generation starship forget that they are
in a ship? And they always lose all their technology and regress
to the early Iron Age or something like that. In fact, I seem to
remember one in which that was the design of the mission.

Any counter examples? Where the inhabitants have not forgotten
they are on a ship by the time they've reached their destination?

--
Dan Tilque

Ship of Fools by Richard Paul Russo basically fits the bill, although
the crew has lost the knowledge of what their mission/origin is

.



Relevant Pages

  • Re: Generational starships
    ... Dan Tilque wrote: ... And they always lose all their technology and regress ... Where the inhabitants have not forgotten ... they are on a ship by the time they've reached their destination? ...
    (rec.arts.sf.written)
  • Re: Generational starships
    ... Dan Tilque wrote: ... And they always lose all their technology and regress ... Where the inhabitants have not forgotten ... they are on a ship by the time they've reached their destination? ...
    (rec.arts.sf.written)
  • Re: Generational starships
    ... Dan Tilque schrieb: ... Where the inhabitants have not forgotten ... they are on a ship by the time they've reached their destination? ... where a generation ship was nearing its destination. ...
    (rec.arts.sf.written)
  • Re: Game Competition for August 2007
    ... Immediately after you start the game you see some text come up on screen ... After each successful mission you can jump into such system, ... turn the ship more precisely which can be crucial if you are attacked ... "blast those ......hard working Outie scum." ...
    (comp.sys.amiga.games)
  • Re: Worldwide Perry-gap
    ... The Navy is working on replacements - such as the Littoral ... Combat Ship - but exactly how the niche now filled by the frigates ... and two LCS mission modules with one of these being ...
    (sci.military.naval)