Re: Reactionless Redux
- From: "Logan Kearsley" <chrono.surfer@xxxxxxxxxxx>
- Date: Thu, 22 Mar 2007 23:18:43 GMT
"John D. Gwinner" <john punctuation gwinner punc cornell punc edu> wrote in
message news:46029593$0$28130$4c368faf@xxxxxxxxxxxxxxxxx
is
"Logan Kearsley" <chrono.surfer@xxxxxxxxxxx> wrote in message
news:_2kMh.6778$YD.479@xxxxxxxxxxx
The trouble is that in some frames (such as one which is moving at
relativistic velocities wrt the launch site in the same direction as the
space craft is accelerated) will appear to be slowing down and losing
energy, and other frames won't see the same magnitude of increase or
decrease. Reaction drives make up for this by putting the balance in
whatever it was that you pushed off against.
Which, to drag in another thread, solves our Anti-gravity generator issue;
the 'base' (generator or planet it's attached to) is the one experiencing
the balance.
So ... large base with generator, small spaceship, balance (reaction) goes
to the planet. Small ship with generator, large planet being approached,
balance goes to the planet. (I think it wouldn't depend on how the field
produced, i.e. either of our concepts in the previous thread).
It's one possible solution for a gravity or anti-gravity generator, and it's
the dead obvious one if the generator can only create local fields.
But it gets more complicated if the whole point is that you want to generate
gravitational fields remotely, disjoint from the location of the generator.
For a generic, unexplained super-tech gravity generator, you can still just
say everything nicely works out to transmit forces back to the generator,
but I see no obvious mechanism to accomplish that for the type of generator
I described- the whole point of proposing it is that you *wouldn't* have to
push against a planet or any other external mass; energy and momentum get
carried away by gravitational waves instead (or rather, they would have to
in order to make the idea work, and I'm still trying to figure out if things
would actually work out that way).
-l.
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