Re: Motivations, Principles, and Personality Traits



On Mar 28, 12:19 pm, Will in New Haven
<bill.re...@xxxxxxxxxxxxxxxxxxxx> wrote:
On Mar 28, 11:47 am, CharlesRCap...@xxxxxxxxx wrote:

The Palladium system of role playing games came up with a slightly
different approach which is to base alignment on principles. Some
people are Scrupulous some are Unscrupulous and so on. This benefits
from dropping the fallacy of Good and Evil,

Fallacy? It is certainly not a proven fact but calling it a fallacy is
even a bigger stretch.

Yes, fallacy. Point to a person and tell me that they are good and I
will find something that they do which someone else would consider
evil. Point to a person and tell me that they are evil and I will find
something that they do that someone would consider good. Good and evil
are a matter of opinion and perspective, elemental Good and Evil that
is associated with Judeo-Christian mythology simply does not exist in
reality. It is completely unsuitable for anything but the most
childish and simplistic examples unless you happen to be one of the
folks drinking the kool-aid.

If I had any shred of respect for Bush left, when he came up with his
"Axis of Evil" it was obliterated by the complete disrespect that term
has for me as a citizen. That term tells me that Bush does not think
that the citizens of the United States are capable of understanding
the nuances of political and militaristic threats to world stability
(or lack thereof) those countries pose. The fact that he was probably
right that the average American citizen isn't capable of doing so (due
to a lack of effort more than anything else) did nothing to reduce the
insult.

The Good-Evil dichotomy does nothing but obscure the details of the
discussion, fallacy pure and simple.

.



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