Re: Normalized Sue Testing



Sea Wasp <seawaspObvious@xxxxxxxxxxxxxxxxx> wrote:
Tina Hall wrote:
Sea Wasp <seawaspObvious@xxxxxxxxxxxxxxxxx> wrote:
Tina Hall wrote:
Sea Wasp <seawaspObvious@xxxxxxxxxxxxxxxxx> wrote:

Real objects have tremendously complex shading and texture. Look
at your hand; it's not a smooth surface, but one with little hairs,
tiny patterns of fold lines, faint traces of veins under the skin,
different colors of tanning from any time spent outdoors, etc.


Which is all missing from the computergenerated pictures.

No, much of it is THERE.

Doesn't matter, as long as something is missing. It's 100% there, or
something is missing.

Not as much of it as in the real world, but vastly, VASTLY more than
in -- for instance -- your picture.

I don't see that at all. My faces (I'd really like some other example)
have the right shades and the right things highlighted, and the blurring
takes care of the rest.

Colors are not spread evenly over a face, unless it's very heavily
painted.

That's what I like about the shading in my pictures.

But to me, your pictures look like the faces ARE one color,

Makes for a prettier face. No splotches, no pimples, no wrinkles. :)

with the shadings coming only from physical shape differences.

That's what I like.

It looks painted.

Yep. It doesn't look computergenerated. :)

The combination of shading from lighting and proper texturing will
make the object look -- to most people -- much more like a 3-d real
object, as a photo is more like the object than a sketch.

The 'texturing' reminds me of some bit I read that was talking about
polygons. Not sure what they are, but the text said the more, the
better the picture.

CG pictures are usually generated by making millions and millions of
tiny little polygons and assembling the object you want from them;
each polygon has the texture, color, etc. characteristics assigned to
it.

For 3D modeling the polygons are roughly the equivalent of pixels on
your display. If you have a 100x100 display, you'll have very, very
grainy images and text will be very blocky. If you had a
millionXmillion display, it'd be so smooth that you couldn't see any
graininess even if you put your eye up as close as you possibly could
to the screen.

Probably. (With, currently, 800*600 on a 19 inch monitor, I can still
see the pixels from not that close up. From ~10cm away I can see the
grid.)

So more polygons in the image, overall, makes the image capable of
more detail.

If you're ANIMATING an image -- making it move -- then the measure
is "shaded polygons per second", which tells you how high a
resolution moving picture you can create.

Interesting.

Surrealism and other non-representational art does nothing at all
for me.

I don't mean 'surreal' that sense, though. Not
'non-representational'. It's the stuff you might see on posters with
monsters (in RPG or small book/comic shops, for example, at least
here). I always find it amazing how real the people on them look,
while it's obviously drawn.

To me, if they're obviously drawn, they don't look real.

That's really the core. To me, if they're obviously computer generated,
they don't look real. :)

No obviously drawn thing CAN look real, because, well, it's DRAWN. I
can tell it immediately.

Same for me with computergenerated pictures.

Well, yeah. The Sims are clearly generated, and not realistic in
many ways. I find them clearly better, in terms of representing
people, than your image, though.

Odd. I find them truly horrible, looking nothing like the real
thing. :)

It highlights everything that's still not perfect with the newer
computer generated images. Full of edges and smooth surfaces.

Better than misshapen heads, lack of any shading, misproportioned
features... for me.

:)

But the heads are misshapen, there's lack of shadings, misproportioned
features.

I don't think we're going to get to the bottom of this. It's just 'I
like this, you like that', what about facts?

The action/fighting games I'm referring to are like Battle Arena
Toshinden, Tekken, Virtua Fighter, etc,

Tells me nothing.

3-d arena fighting games -- you fight various opponents in an arena,
using punches, kicks, and special techniques ranging from throws to
Ki energy bolts.

Wouldn't be something for me.

Btw, yesterday I saw a documentary about predator cats.[*] They also
showed one that was made in a lab, father a lion, mother a tiger,
that's as big as both of them together due to (not deliberately) not
getting passed on the stuff that restricts growing (hormones or
genes, immediately forgot what they said).

Yep, the Liger. They're HUGE things. The gene that controls the
growth hormone production apparently doesn't shut it off.

Ah, so it's the gene that's not passed on.

For me, it just confirms that my 'African' cats in the ME can be a
lot larger than the real ones, with human care and manipulation. And
it gives me a picture of the size some beasts from another story
are.

Oh, if you look through the fossil record there's PLENTY of
justification for the possibility of huge predators.

:) True.

[*] Do you not like them, either? I mean, it's not as if they sit
around people's living rooms. :)

I would almost certainly be allergic to them as well, and they don't
even have the "pet" justification to make me tolerate them. Anything
that large, with those teeth and claws, and without the pack instinct
that makes dogs more inherently docile, has no business being around
humans at all.

If humans stay away from the beasts' living rooms, there's no problem.

I suppose you don't like sharks either.

(Btw, lions do live in packs.)

I like them for the teeth and claws and muscles, the power in them and
the grace. Plus they've got a neat shape.

--
Tina
WIP: [Witches]: 25265 words
WISuspension: Seasons & Elements trilogy | Magic Earth series
Posted to Usenet newsgroup rec.arts.sf.composition.

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