Re: Time on Fantasy worlds
- From: "R.L." <"<see-sig"@no-spams.coms>>
- Date: Mon, 4 Sep 2006 09:38:49 -0700
On Sun, 3 Sep 2006 17:51:00 GMT+1, Tina Hall wrote:
<Wildepad> wrote:/snip/movw/
Tina_Hall@xxxxxxxxxxx (Tina Hall) wrote:
/snip/So they could be measuring time in 'spellwords', for the length
of time the most-often-used, common-to-all, spell lasts.
Surely when people make things glow, they don't necessarily want
it to continue to glow until the end of time, and a spell for an
hour's worth of light would necessarily be shorter than one for a
night's worth of light.
Necessarily in the magic system W described (which sounds interesting, a
bit reminiscent of Sprague de Camp somehow).
Thanks for the suggestion, but unfortunately that's not applicable. It's
like saying, if you switch the light on, you time it (by the amount of
time you press the light-switch). :)
It certainly doesn't seem a useful way of measuring time in your story, in
the world you describe below. :-)
/snip/
It's more like, once they've manipulated something with magic, it stays
that way. From disguises tied to clothes, to cold lairs around magic ice
figures to prevent them from melting.
Makes sense. Raise a sail to catch the wind ... move a rock to divert a
stream....
R.L.
--
hardware problems, patchy access, typing fast....
.
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