Re: The Nod troll Challenge - Which He Failed Miserably.
- From: imipak <imipak@xxxxxxxxx>
- Date: Fri, 8 May 2009 16:47:53 -0700 (PDT)
On May 8, 4:21 pm, "Agamemnon" <agamem...@xxxxxxxxxxxxxxxx> wrote:
"imipak" <imi...@xxxxxxxxx> wrote in message
news:464e784a-739b-4433-9731-2517f245398e@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
On May 8, 1:10 pm, "Agamemnon" <agamem...@xxxxxxxxxxxxxxxx> wrote:
"Nod" <N...@xxxxxxxxxxxxxxxxx> wrote in message
news:vz%Ml.4973$oh6.4570@xxxxxxxxxxxxxxxx
The original challenge for those that missed it and those that want to
see
it again.
You failed to supply the animated model of the Titanic used by Cameron or
one of the same quality. YOU FAIL BY DEFAULT! I WIN!
You failed to supply the software that could do the task properly on a
modern high-end PC using all the optimisations and accelerations available
in the hardware. YOU FAIL BY DEFAULT! I WIN!
You failed to supply the modern high-end PC.
The following PC setup can do HD retracing in real time and surpass the
quality of James Cameron's effects in less time than it to Cameron to do
them all by
itself.http://www.trustedreviews.com/graphics/news/2008/08/15/nVidia-Demonst...
YOU FAIL BY DEFAULT! I WIN!
YOU ARE A LOSER! Get over it.
I AM THE WINNER!
<<<From the article you link to: "The aim of the demo, though, seems not
so much to have been to prove that ray-tracing is possible on the GPU,
but rather that it is still extremely unviable.">>>
STOP DISSEMBLING! Viability refers to the cost of gaming system and to
everyday computer games based on this technology, not to the viability of a
rendering system, which the article and demo clearly shows is viable.
"The demo itself comprised a render of a green Bugatti Veyron at a
resolution of 1,920 x 1,080 running at 30fps. In order to run in this way,
though, nVidia needs an extremely powerful system: namely an nVidia Quadro
Plex 2100 D4 Visual Computing System, which packs in a pair of dual-GPU
Quadro FX 4700 X2s. In simple terms: a heck of a lot of GPU processing
power. "
That was almost a year ago. Since then prices have come down so HD
ray-tracing is now extremely viable to games designers.
<<<(So it can't be done the way you claim. Fail number 1.)>>>
LIAR! The article clearly states that not only can it be done but it HAS
BEEN DONE!
<<<Also from the article: "Despite this huge amount of processing power
available, nVidia still isn't able to produce a photorealistic image
in real-time.">>>
IRRELEVANT! Neither was Cameron. The hardware can still produce images that
are superior to those of Cameron and photo realistic 120 times faster that
Cameron's technology.
The article states, ant I quote, NOT photorealistic. The hardware does
NOT produce images superior to Cameron (it's a quarter of the
resolution, does not handle surfaces correctly, and does not use
NURBS.)
<<<Also from the article: "In order to run at 30fps at 1080p, the demo
uses three bounces for each ray (i.e. each beam of light reflects off
three surfaces before 'hitting' the screen). To create a realistic
image, more reflections need to be calculated - but doing so would
turn the simulation into a slideshow. ">>>
One second between images is still 120 times faster than Cameron.
No, because these aren't the same grade or the same resolution. It's
950,000x slower, if you adjust for these.
.
- Follow-Ups:
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- References:
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- Re: The Nod troll Challenge - Which He Failed Miserably.
- From: imipak
- Re: The Nod troll Challenge - Which He Failed Miserably.
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- The Agatha Challenge - Which He Failed Miserably.
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