Re: Brilliant new Spectrum game released - Ultimate Manic Miner




Dunny wrote:
ewgf wrote:

Drums roll, trumpets blare, choirs sing out etc...

Ultimate Manic Miner, an amazing new JSW/MM rewrite
for the Spectrum 128K, has been released. I've uploaded
it to

Hmm. This really doesn't feel like a worthy successor. There's far better
adaptations around.

There's some real issues with chronic attribute clash which you didn't get
in MM or JSW to anything like this extent. At one part early on, Willy being
white really looks bad against a yellow background. And there's far too much
over-done garish colour schemes in each room.

The stairs in the penguin security centre - bounce, bounce, bounce all the
way to the bottom? Hardly smooth. Huge black areas that you can't walk
through - like the sprite that's supposed to be stopping you finished about
6 pixels away, but you're stopped at the attribute boundary.

No clear indications of which element type a block is - you don't know if
you can climb it or not until you get there... Went through a "cut scene"
where Willy collected some sort of telephone. It said "Press Space" - so I
press space, and you can hear willy jump to hit some hidden object. Very
poor.

About four screens of the lift - where you're hemmed in and can only hit the
lift switch again. No animation when the lift moves - just fade out and in
at the next room. Nothing to do in those screens but go "ho hum" and wait
for either someone else to hit the switch or for you to do it yourself.

Gameplay is quite bad, graphics are dreadful especially after the rather
much better MM graphics, or Eugene LOTB which was stunning.

In case you couldn't tell, I didn't enjoy this at all - and there's far
better on Andrew Broad's site which are well worth playing. YMMV, but I've
deleted it.

D.

But aaprt from that it's ok?

Daren

.



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