Re: Installer with XCode?
- From: "p8mode" <p8mode@xxxxxxx>
- Date: 26 Mar 2007 04:47:29 -0700
Hello Gregory.
Thanks for the prompt and helpful answer.
Yes to all of the above. With a caveat that there may be newer version
of the tools freely downloadable from Apple's developer site than are
included in any given retail package of the OS.
Does XCode also come with a visual debugger eg for single stepping (+
variable value display), through code (like Visual Studion Ms
windows ?)
The first recommendation is that the overwhelming majority of
after-market Mac OS software doesn't need an installer. If you think you
do, it's worth stepping back for a few minutes to consider your design.
(And if you're planning on doing the quickest possible recompile of your
app and making no other changes, please understand that you're likely to
see a _lot_ of negative feedback.)
Im not sure I understand. Like I said, I not currently well up on Mac
usage (just Unix/ Linux and WIndows). Unix/ Linuxis different, but on
Windows for example users usually are very likely to avoid apps that
dont come with an installer that takes care of all of the dirty
details (creating shortcuts, copying installation files to a
destination directory, checking that the insttallation isnt breaking
any other app by overwriting existing common libraries, with older
versions of same etc), allowing clean, simple uninstallation etc.
I personally also want to be able to cleanly and easily update my app
(eg with minor bugfixes). This should be a one-click no hassle affair
for the user. The installation for the update should be able to
determine where the app was installed (on WIndows Id have the app
write to the system registry, and the update read from same), and what
version is current. It should be able to abort if the app isnt
installed yet or is in a later version. The installer for the app
itself should be able to start the app after successful installation
if the user wishes etc. If a user uses several apps from me, the
corresponding installations should check that they never overwrite a
common (shared by my apps) library with one thats older etc. The
installer should also pack all installations into a single
installation file for single step download from my website.
These are the kinds of things I mean. Does the installer that comes
with XCode (alow one to) do this kind of thing?
Im not sure why anything like this should result in negative feedback,
and why this kind of thng isnt common/expected on Mac? Maybe you could
explain what it is you meant, that I obviously didnt understand.
How much of a reduction on hardware would being an "ADC" member
entitle one to, if one were to buy a new Mac?
Officially, that information is covered by developer agreements as
non-disclosable. But it's not terribly hard to find via Google.
Strange. Why should that be a secret? I just need to find out if the
resulting reduction is worth the couple of hundred bucks for the
membership.
Best Wishes
Peter
.
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