Re: Android apps are limited to 256 MB of storage space



In article
<1c14a7e4-bc9b-415e-8e35-177c95be584b@xxxxxxxxxxxxxxxxxxxxxxxxxxxx>,
ed <news@xxxxxxxxxxxxxxx> wrote:

On Nov 16, 10:12 am, ZnU <z...@xxxxxxxxxxxx> wrote:
<snip>
and what default native behavior are you talking about?

The behavior that one gets if one doesn't write the timer code that
automatically retries if the connection times out. You know, one of the
many, many bits of functionality that you ignored any need for when
trying to make the whole problem seem like it required a dozen lines of
code instead of at least several hundred.

i didn't try to make it seem like any number of lines of code- i was
showing how trivial the problem is by showing the "hard" parts.

No, you were claiming the problem was easy and showing some of the
easier parts.

kind of right, kind of wrong- it IS easy, but it IS also the 'hard'
part. which is the point. :P

And this is complete nonsense. It's extremely common in modern GUI apps
that the actual data manipulation performed is relatively trivial, and
the vast majority of the complexity is in UI and "glue" code. Showing a
few lines of the former while ignoring the latter in order to claim that
a problem is trivial is extremely misleading.

You also don't appear to be defining "trivial" according to any sort of
meaningful context. In the context of Adobe Creative Suite, the code
that (say) implements Adobe's update system is fairly trivial, yet I
suspect the codebase is larger than that of most entire applications on
iPhone or Android.

[snip]

--
"The game of professional investment is intolerably boring and over-exacting to
anyone who is entirely exempt from the gambling instinct; whilst he who has it
must pay to this propensity the appropriate toll." -- John Maynard Keynes
.



Relevant Pages