Re: AppStore - WOW!



In article
<7b99923e-ff75-4a60-8a0a-48585e1db7d7@xxxxxxxxxxxxxxxxxxxxxxxxxxx>,
ed <news@xxxxxxxxxxxxxxx> wrote:

On Jul 10, 7:24 am, Sandman <m...@xxxxxxxxxxx> wrote:
Ok, I see 21 apps on one page, and it says that there are 25 pages.
That's 25 pages. That's 525 applications. The day before any phone on
the planet can even run it. 525 new applications for a new mobile
platform *the first day*.

I'm truly amazed by that.

I realize that a huge chunk of these apps probably are junk, but
still. over 500 applications. On launch day!

i finally fired up itunes and looked at the app store- there's now 37
pages, giving you the impression that there's some 750+ apps. but
then you look a little closer... and things like individual ebooks
are listed as individual apps- 9 of the 21 'apps' on the first page
are books... there are like 15 bible apps... some 20 calculators,
including at least 9 tip calculators... not quite as impressive...

Apple needs to stuff all the individually wrapped e-books into one
category. In fact, IMO they shouldn't even really be there at all; the
company that published them all should publish one reader app that lets
you buy and download individual books within its own UI.

It is interesting that Apple appears to be allowing just about anything
through, though. This is something of a double-edged sword. On the one
hand, a lot of people would be seriously unhappy if Apple were
exercising serious editorial control, and developers want to be certain
that if they put the time into developing apps, Apple won't veto them.
On the other hand, one doesn't want the store filling up with useless
junk. I suspect the app store is going to need to develop some new
mechanisms for community-based filtering over the coming months to make
sure the good stuff reliably rises to the top.

My one big complaint about the app store is the lack of
try-before-you-buy. This would, I think, result in developers of
legitimately useful apps making much more money, and developers of
buggy/incomplete/useless apps making less, which seems like a pretty
good idea.

Since Apple controls the entire distribution chain right up through the
end user's device, it seems like it would be easy for them to implement
something like this automatically. When you first download an app, you
could get three days (or whatever) to play with it. Delete it within
those three days, and you never get charged. Keep it, and you get
charged when the three days expire. I hope they implement something like
this eventually.

How many will it be in six months? Anyone dare a guess?

--
"No one has supported President Bush on Iraq more than I have." -McCain in April

"I disagreed strongly with the Bush administration's mismanagement of the war
in Iraq." -McCain in June
.



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