Re: Parallels 3: Windows games in OSX



In article <IdGdnX0UJbuiKPzbnZ2dnUVZ_riknZ2d@xxxxxxxxxxx>,
"PC Guy" <pcguy@xxxxxxxxxxx> wrote:

"Craig Koller" <cwkollertwo@xxxxxxxxxxxx> wrote in message
news:cwkollertwo-BF7C44.11001502062007@xxxxxxxxxxxxxxxxxxxx
In article <pY6dnTfBvqyI6vzbnZ2dnUVZ_ruknZ2d@xxxxxxxxxxx>,
"PC Guy" <pcguy@xxxxxxxxxxx> wrote:

"Craig Koller" <cwkollertwo@xxxxxxxxxxxx> wrote in message
news:cwkollertwo-F24BCD.06505002062007@xxxxxxxxxxxxxxxxxxxx
It looks like OpenGL and DirectX games will soon be doable, not in Boot
Camp but in Parallels 3 and MacOSX.

http://parallelsvirtualization.blogspot.com/2007/05/yes-you-heard-rightpa
rallels-desktop-30.html

One step closer to completely transparent, fluid, carefree,
platform-agnostic computing ... and only on a Mac.

And yet again we see Windows being used to advocate the Mac. Too funny!

It's the difference between the power of "AND" vs. the weakness of "OR".

Eventually all machines will embrace this, including the ability to run
legacy applications on legacy OSes.

I don't really care. Windows runs all the software out there. No need for me
to run anything else. That's why I use Windows. Not for some love of
Microsoft. Not for some love of Windows. Not for some hatred of Apple. Not
for some hatred of OS X. Simply it runs all the software out there without
the need for this kind of expense and hassle.

And I respect that. But that's just not the case for everybody. I'm sure
you wouldn't want to force your solution onto anybody else any more than
you'd want one solution forced on you.

It's all good. But more (at least to me) is better. And hats off to
Parallels for churning out the goods. The last company I saw this
industrious was Connectix, the VirtualPC folks. And Microsoft ultimately
bought them...
.



Relevant Pages

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