Re: Which LCD to buy for gaming? Money is no object.



On Wed, 31 Aug 2005 06:48:07 -0400, Fred T. <no@xxxxxxxxxxxxxxxxxx>
wrote:

>On Wed, 31 Aug 2005 04:26:21 GMT, Coup <coup@xxxxxxxxxxxx> wrote:
>
>>On Tue, 30 Aug 2005 11:31:04 -0400, Fred T. <no@xxxxxxxxxxxxxxxxxx>
>>wrote:
>>
>>>Questions:
>>>
>>>1. If money is no object, what is the best LCD available for gaming
>>>today?
>>>
>>There are several 19" panels that claim 4ms response, it's not really
>>true, but they are marginally faster. Nothing above 19" is made nearly
>>that fast at this time. If money is truly no object, look into Plasma.
>>Really high end LCD monitors are made for the Pro CAD and Pro Design
>>markets where response time is irrelevant, what they want is color
>>accuracy and such monitors are horrible for gaming. The panel used in
>>the Viewsonic VX924 is the fastest available (several others use the
>>same panel).
>>
>>>I prefer 20" or larger, but I've got some concerns about response
>>>time.
>>>
>>Nothing above 19 is made with response times under 16ms afaik.
>>
>>
>>>2. Are there any 20" or larger LCDs with a response time that is
>>>acceptable for FPS games (without ghosting/blurring)?
>>>
>>Nope, especially if you're very critical...
>>
>>>3. If I get a 19" LCD with native resolution of 1280x1024, will it
>>>look okay if I drop down to a lower resolution? I typically play at
>>>1152x864 with FSAA and other eye candy turned on, depending on the
>>>game.
>>>
>>
>>Nope. All LCD monitors interpolate BADLY at anything except their
>>native resolution; BADLY means 'rather crummy' down to
>>'blurry-gives-you-a-headache'. Buying an LCD monitor and assuming you
>>will normally run it at anything but it's native resolution is a bad
>>mistake.
>>
>>
>>>4. On a widescreen LCD, what happens if you play a game in a non-wide
>>>resolution (such as 1024x768). Does it just put black bars on the
>>>sides?
>>>
>>
>>Depends, generally yes.
>>
>>>If it helps.....the games I spent the most time with : Battlefield2,
>>>Counterstrike:Source, HalfLife 2, and so forth
>>>
>>Some will tell you they do exactly what you propose: They run an 8ms
>>or even 16ms LCD monitor at less than native resolution to play a game
>>and "it's fine". Someone looking over their shoulder would pronounce
>>the identical experience "sux". Those who are really critical, will
>>all agree it "sux".
>>
>>>
>
>Thanks for the great response. Couple of things:
>
>How does plasma address the above issues?
>
>Are there any "stellar" CRTs out there? My issue is I don't want to
>give up gaming, but at the same time I can't stand the way text looks
>on my aging 21" Sony (GPD520 I think it is) CRT.
>
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LOL you get into a double bind: Everyone is phasing out CRT
production. The "best" CRT monitors and the tubes used in them have
already disappeared. BTW I'm looking at my 21" Hitachi as I write
this: for those who never liked the super-saturated colors of Sony
style trinitron tubes or the shadows of the 2 support wires,
shadow-mask tubes seem to have disappeared first, almost impossible to
find now. What few 21" CRT monitors are still in production seem to
almost all be trinitron tube based...otoh the market for used high end
21" crt monitors seems to also have collapsed and when found are
available for a song...

Plasma doesn't have the timing/delay issues of led based monitors,
otoh what's out there is all really TV oriented, not computer monitor
oriented....This site pretty much summarizes the issues:
http://www.plasmatvbuyingguide.com/plasma-monitor15.html

if you can afford a 42" plasma that can do XGA or SXGA, and have room
for a 42" screen...I bet it's tons of fun...once you get back far
enough to take it all in....
.



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