Re: Video cards using TurboCache



Yeah, with regular 2D applications (most Windows apps), pretty much
anything over 8MB or 16MB is unnecessary. Where the huge amounts of
memory on the video card are needed these days are with 3D apps (most
games). The games store their bitmaps onboard the video memory, and the
more video ram there is, the more bitmaps can be stored in there, thus
resulting in greater framerates.

These days, they are starting to even program directly to the GPU using
a method called Pixel Shading. Pixel Shading is a bunch of little
programs that run on the GPU, and they themselves are taking up some of
the space in video memory nowadays too. Again, it's all about games at
the moment. In the future, it might also deal with Windows Vista, as
it's supposed to be using a lot of the functionality of 3D graphics
cards heavily itself, and not just with games running underneath it.

Yousuf Khan

.



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