Re: UFO:ET on Vista64?
- From: No.Thanks@xxxxxxxx
- Date: Fri, 05 Jun 2009 15:51:56 -0400
Just to add some info. I am patched to the latest version. I'm using
Bman's mod 4.03. And here is the crash log:
Console started
UFO:Extraterrestrials game engine v 1.05 - May 31 2007, 22:38:00
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.006] Switching console to window output
[00:00:00.006] Loading configuration from data\ufo-et.ini
[00:00:00.006] Initializing events
[00:00:00.006] Initializing graphics
[00:00:00.029] Vertex shader version: 3.0
[00:00:00.029] Pixel shader version: 3.0
[00:00:00.044] Antialiasing enabled - Samples: 8, Quality: 2
[00:00:01.259] HLSL shader 'shaders\instancing.fxs' is using
technique: TInstancing11 (Passes: 1)
[00:00:01.262] HLSL shader 'shaders\tree.fxs' is using technique: T0
(Passes: 1)
[00:00:01.275] HLSL shader 'shaders\planetn.fxs' is using technique:
TEsperanzaStates20 (Passes: 1)
[00:00:01.277] HLSL shader 'shaders\bullet.fxs' is using technique: T0
(Passes: 1)
[00:00:01.289] HLSL shader 'shaders\planet.fxs' is using technique:
TEsperanzaStates20 (Passes: 1)
[00:00:01.296] HLSL shader 'shaders\earth.fxs' is using technique:
TEarth20 (Passes: 1)
[00:00:01.296] HLSL shader 'shaders\fire.fxs' is using technique: T0
(Passes: 1)
[00:00:01.309] HLSL shader 'shaders\planetselect.fxs' is using
technique: TEsperanzaSelect20 (Passes: 1)
[00:00:01.315] HLSL shader 'shaders\atm.fxs' is using technique:
TAtmosphere14 (Passes: 1)
[00:00:01.315] Pixel shaders loaded: 1
[00:00:01.315] Vertex shaders loaded: 1
[00:00:01.315] Effect shaders loaded: 9
[00:00:01.315] Switching console to graphic output
[00:00:01.316] Initializing input
[00:00:01.365] Initializing scripts
[00:00:02.510] Version EN-20071001
[00:00:04.129] Loaded texture set: nodxtc (2)
[00:00:04.200] Loaded texture set: globe (15)
[00:00:04.266] Initialization done
[00:00:24.245] Loading game, slot1
[00:00:47.499] Unit added to transport Raider 1
[00:02:27.372] 27.March 2108 Heavy Laser produced.
[00:02:34.470] Opening pack hospital.xbg
[00:02:34.632] Pre-generated - Loading from Title
[00:02:34.888] Command not found gf_unitTankName
[00:02:34.888] createNeutralUnit (globe\mission.xscr 2145:48)
createNeutralUnit (globe\mission.xscr 2145:24)
getNeutralUnits (globe\mission.xscr 2780:45)
goToMission (globe\mission.xscr 110:42)
DlgBeginMissionGoClick (globe\globe.xscr 3336:14)
twoButtonDialogBtn1Click (globe\commondialogs.xscr 157:11)
[00:02:34.888] Int values:10
Float values:2
String values:3
Bool values:3
Object values:10
List values:1
Null values:1
[00:02:34.890] Waiting for sounds to stop playing
[00:02:35.389] Done waiting for messages.
[00:02:35.515] scripts done
[00:02:35.515] Switching console to window output
[00:02:36.488] graphics done
[00:02:36.520] input done
[00:02:36.521] event done
[00:02:36.540] Exiting with error
Hopefully there is a solution to my particular issue. Thanks.
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