Re: Civ 4: Initial impressions of differences between it and prior versions.
- From: quirk@xxxxxxxx (Taki Kogoma)
- Date: Sat, 29 Oct 2005 01:04:23 +0000 (UTC)
On Fri, 28 Oct 2005 10:45:26 +0200, Michael Vondung <mvondung@xxxxxxxxx>
allegedly declared to comp.sys.ibm.pc.games.strategic...
>On Fri, 28 Oct 2005 06:56:46 GMT, Johnny Bravo wrote:
>> A cottage gives you +1 commerce per turn. Assigning a worker to it for 10
>> turns will upgrade it to a hamlet, giving you +2 commerce per turn which
>> can be worked for more turns to improve it further.
>
>I believe these turn into cottages, villages and towns automatically after
>x turns. It doesn't seem necessary to leave a worker there. I may be wrong,
>though. Need to play more! (Damn work.)
No. It needs city population to work it for growth.
Gym "Mousing over the tile says so, and subsequnt observation seems to
bear it out." Quirk
--
Capt. Gym Z. Quirk (Known to some as Taki Kogoma) quirk @ swcp.com
Just an article detector on the Information Supercollider.
.
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