WC3/AoE... NWTR/Michi
- From: John Doe <jdoe@xxxxxxxxxxxxxxxxxxx>
- Date: Sat, 27 Aug 2005 20:43:35 GMT
I recently noticed how similar these two major real-time strategy
RTS favorite maps are.
Age of Empires Conquerors Michi and WarCraft III "No Where to Run,
Nowhere to Hide".
.... Both are almost always played by teams. The WC3 map was played
2v2 and the Age of Empires map is up to 4v4.
.... Both sides start separated by a row of trees. In WC3, partners
were on the same side but separated by a row of trees. In Michi,
partners are on the same side, but no trees separate.
.... Both start by placing watchtowers along the tree-line and (in
Michi) if you expect a long game you should start cutting trees
forward just like you do in NWTR (in NWTR it was critical to do so).
....In NWTR, getting your troops in between the opponents town hall
and mine is similar to Michi's stopping the flow of trade carts
between your opponent's markets.
.
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