Re: Interesting article link on RPGWatch re future of PC gaming
- From: Nostromo <nospam@xxxxxxxxx>
- Date: Sun, 23 Mar 2008 19:30:41 +1100
Thus spake Anestis <anestis.usenet@xxxxxxx>, Sun, 23 Mar 2008 07:38:23
+0100, Anno Domini:
Nostromo wrote [23.03.08]:
http://www.rpgwatch.com/#8416
Read em & weep console cowboys! :)
While I can't talk about consoles, the point where it comes to piracy
sounds strange to me:
| ASJ: Yeah, but what makes it so profitable?
| [snip]
| You can't pirate a community. So an MMO has two properties that
| make it hugely valuable. One is community; frankly, that's almost
| secondary. The truth is, you can't steal a community-based game.
| And because you can't steal it, you get all the revenue from it.
| All a console is is a giant DRM device.
because MMOs are followed by a host of account stealers, hackers and
gold sellers.
Well, yes, but of the millions & millions of active mmo subs out there now
playing the games, what % would u say are actually thieves or doing
something 'illegal'? My guess would be significantly less than 5%, I
wouldn't be surprised if less than 1%. There's also the whole "can't pirate
an online game" issue as well (not counting hacked free servers which don't
really attract noteworthy numbers until well after the game slumps).
OTOH, if we look at offline crpgs, what % of all the people who play them
would you say pay for them these days? If the figure is over 50% I'll be
*very* surprised. I reckon for every bought copy there's a try-b4-u-buy
connoisseur (like myself :), or and outright copyright infringer who doesn't
give a toss. Probably 2-5 of us/them actually if not more. The real figures
would probably shock all of us.
The other interesting comment in the article was the annual earnings just
from WoW - 1.2 *billion* boys n girls, more than the top 10 console titles
have ever earned in a year, whichever way you want to slice & dice the
figures. Nuff said? ;)
--
Nostromo
.
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