Re: MMORPGs that require first-person view?



Thus spake Briarroot <Briarroot@xxxxxxxxx>, Fri, 25 Jan 2008 15:29:48 -0500,
Anno Domini:

Wolfing wrote:

just being able to see the other people to their eyes is about as much
as I need to feel immersed. The reduced FOV is not a problem at all.
Some time ago I did an experiment, I walked around with my hands to
the sides of my eyes reducing my FOV, and I still firmly believed I
was myself :)


Heh! ;-)

I'll never understand why RPG developers don't implement simple
point-of-view changing like flight sim developers have done for more
than a decade now. A set up to "look left 45 degrees" and "look right
45 degrees" using the "Q" and "E" keys would solve a host of FOV
problems. The could even let each player set his preference, 30, 45, 60
or 90 degrees. Why not?

PS: I'm with you. 1st person view is *so* much more immersive for me
that it isn't even a close call.

They do. Most now include the option of a 'free camera' or vanity view with
the left-click-hold button, especially useful while running or approaching
blind corners. You can look around 360degrees in all directions, which beats
having several keys wasted on preset angles imo, or even using a hat switch
function, which you don't have because let's face it, who in their right
mind would use a flightstick to play a mmo? :-/

--
Nostromo
.


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