Re: EVE Online - a major mmo faux pas



Zaghadka <zaghadka@xxxxxxxxxxx> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:

On Thu, 06 Dec 2007 21:18:45 -0500, in comp.sys.ibm.pc.games.rpg, Jerry wrote:

Nostromo wrote:
This is some funny ***:
http://www.theregister.co.uk/2007/12/06/eve_online_update_danger/

Always knew it was a game for gankers, made by asshats, for asshats :)
Wonder how much kickback they're getting from M$ for free Vi$ta
marketing? >8^D

RIPieces EVE!



Worst... developers... ever!

Hold on there, pardner. Don't forget the uninstall routine for Pool of
Radiance: RoMD, that erased the *entire drive* the game was stored on.

As this was generally C:\, you can imagine the hilarity that ensued.

Crucial Entertainment: The *second* worst developers ever. At least they didn't
deliver a "format C: /y" payload. You can fix the EVE problem with a simple
rescue disk.

With "Ruins of Myth Drannor," there was no rescue.

As I recall it wasn't that simple.
You only got nuked if a scheduled task activated while the uninstall was
doing it's thing.

They still deserve much scorn for an installer that would only install
to the c: drive, and even when "patched" still only selected c: but then
gave you the opportunity to type in another drive/directory to install
to instead.

[The person who got their drive nuked was with the original release I
think, so it was FORCED to be installer on c: .

And then of course there was the game itself with the most tedious
combat ever (as you enter combat with a group of zombies, which
activates more zombies farther away and they activate... with each and
every zombie milling about doing nothing, then moving a bit, then
moving, then pausing, then finally finishing their move - since each one
could take a minute it made for the most tedious combat ever.)
And the utterly stupid requirement for the party to be close to each
other at all times - which meant the whole party got hit if the thief
failed to circumvent a trap on a cheat..)

That game was fucked up on so many levels and it's only minor saving
grace was it was the first/only game to use the 3.0 rules at the time
and once neverwinter nights came out, PoR2 lost even that.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
.