Re: Deus Ex 3 announced



On Nov 29, 4:24 pm, Michael Cecil <mace...@xxxxxxxxx> wrote:
On Thu, 29 Nov 2007 12:47:32 -0800 (PST), Jonah Falcon

<jonahny...@xxxxxxxxxxxxxx> wrote:
Wide open spaces? Compared with what, DOOM 3? Deus Ex's wide open
spaces like Vandenberg could NEVER be duplicated in DX2.

Well, they could, but then all the darling little snowflakes with their
Xboxes wouldn't be able to load the levels. Poor little snowflakes.
--
Michael Cecilhttp://macecil.googlepages.com/index.htm

Not true. It wasn't a limitation of the Xbox, it was the limitation OF
THE ENGINE.
.



Relevant Pages

  • Re: Deus Ex 3 announced
    ... spaces like Vandenberg could NEVER be duplicated in DX2. ... Well, they could, but then all the darling little snowflakes with their ... Xboxes wouldn't be able to load the levels. ...
    (comp.sys.ibm.pc.games.rpg)
  • Re: Deus Ex 3 announced
    ... Well, they could, but then all the darling little snowflakes with their ... It wasn't a limitation of the Xbox, ... Show me one game using that engine that wasn't designed for consoles. ... Michael Cecil ...
    (comp.sys.ibm.pc.games.rpg)