Re: Which online RPG?



On Sep 27, 7:19 am, Gerry Quinn <ger...@xxxxxxxxx> wrote:
For the record, the expansion pretty much negates the old WoW endgame;
green gear drops at the start of the Outlands are similar to blue
dungeon drops at L60.

Yeah, and I think this left me put off on the whole thing.
It feels like TBC is an "expansion tax". Pay it too keep
playing, or deal with a world where everyone is just
levelling as fast as possible to get to the expansion.

I guess when I hit 60 it felt like a great stopping
place, and at the same time my plan of going back
and working on my level 40 alts just didn't seem
that attractive anymore.

The new instances are
better designed, tough but fun.

Not much interest there though. Low level ones are
fun though. The higher level I got the less fun
they got. If the group was good, then I felt like
the weakest link holding people back; if the group
was bad then everyone accused everyone else of
being the reason.

The quests no longer make you travel for hours

Never had that problem. The worst was some flying
between Un'Goro and Felwood/Winterspring several
times in a row, but that wasn't too disasterous
(time to get another drink, use the restroom, etc).

I've not seen too much of that. Players who actively get the group
killed at frequent intervals get criticism rather than condescension.

I've had a random stranger inspect me in a town and
say "dude ur gear sux".

Generally when a group wipes, I don't see a lot of
criticism, I see a lot of shouting and accusations
or people just quit the group silently.

If you do your job reasonably well and finish what you start, you will
be welcome in any group.

Part of the problem is "reasonably well". If you want
to be a tank, you *must* be extremely good at it, etc.
Doesn't matter if you tried your best, if the group
wiped and it's your fault, you're going to hear about
it.

I've had some people bitch at me. I have definately
seen a lot of bitching at other players than me who
didn't do a great job but who were probably doing
their best.

I'd guess there are probably fewer 'hard-core' players, and of course
there is no real PvP.

No PVP is fine with me. I'm not competitive.

The monster play sounds interesting; being able
jump to a high level quickly, staying anonymous
so no one knows who the incompetent one is, etc.
Unless it's like WoW battlegrounds where someone
always shouts the whole time about how this is
the worst match he's ever been in...

I
didn't find it terribly compelling, and there doesn't seem to be the
same interaction with other player characters.

Yeah, it seemed odd that you only get to see other
players in towns and outposts, but out in the wild
you're on your own or with a group. It helps
with competition for quest objectives and campers I
guess, but that was never a problem in WoW (it was
in Asheron's Call though).

I briefly tried Runescape (graphics insufficient) and Dungeon Runners
(empty and boring, at least as far as I got).

I didn't even finish the first dungeon in Dungeon
Runners :-) Tiled maps just don't cut it. At
least WoW has nicely designed areas and interesting
instances.

--
Darin Johnson

.



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