Re: Which online RPG?



Thus spake Darin Johnson <darin@xxxxxxx>, Thu, 27 Sep 2007 00:40:40 -0700,
Anno Domini:

I'd like to know opinions about LOTRO, Guild Wars, and CoH/CoV.

<snip>

I've played all 3 quite a bit/lot. I'll keep it brief

LOTRO: if you really want a mmorpg, though apart from the setting & better
graphics & people (to some extent), you won't find a lot different, though
I've mainly heard from ppl playing both that LOTRO is clearly the superior
game overall.

CoX: well, you've seen it yourself. I was there at the start with CoH & it
was amazing to be a part of the buzz & novelty value. I've subbed 3 times &
played over 2.5 years. The only thing I'd have to say against the game is
pretty much what you've said: gets repetitive & samey after 25-30 levels.
Also, because I'm in Aus (GMT+10) finding ppl to play with after EQ2 & WoW
came out was not easy - it became a bit of a wasteland, which was sad to
see. CoV was great with new classes & I loved my Minion Mistress :)

GW: now, this is an interesting beast I must say. I've probably put more
time overall into this one than the other 2 combined. It's a different type
of roleplaying game with a different focus. It's part crpg, part card game
(e.g. Magic The Gathering), part online dueling style game. I've only played
the single player game mainly, & mostly soloed myself. I find it actually
has more coherent in-game storyline than the other 2 games (putting aside
LOTRO's literary origins & lore). I'd even say I've had the most fun with it
overall, just nudging out CoX for sustained fun factor & longevity (LOTRO
only lasted 3 mths with my attention span *blush*). It's just perfect for
quick, short games or longer, serious questing/farming, if that's your
thing. The ppl are no worse than in most mmogs I find (LOTRO had the best
ppl imo, but then I hardly ever played in PUGs there). GW just keeps me
coming back, year after year, expansion after expansion, & there's no
re-subbing or any account BS to worry about :). Plus it's almost 'trivial'
to get to max level (20th), from where the game usually really begins - as
you can see, a completely different idiom & approach to 'grinding' i.e.
there is none if you don't care about farming max items or collecting all
the skills/spells, which as a casual player I don't.
What I recommend is you start with Nightfall, because of the much improved
engine, hero system & easier learning curve (though I hear the engine is now
common & patched in all versions...?). It does have a vaguely African theme,
so if you're really stuck on medieval high fantasy, then go back to the
start with Prophecies if you must (or Factions for an Oriental theme). I'd
leave Eye of the North until later, as it's max level only content.

Guild Wars has started to sound good, because of the
lack of a monthly fee. I always felt like I had to play
WoW to get my money's worth instead of taking just
a week off here and there. It also seems like it might
have an actual story, and that even casual players can
get to be the hero. The big fault of many online games
is that you can never be the hero and "win" the game;
only the hardcore players at the top can do that,
the rest are just in a level grind to try and get a glimpse
of end-game content before an expansion comes out
that raises the bar again. Ie, in Wow I have no hope
of ever seeing the inside of the major dungeon. I'm
glad just to be considered mediocre. But if GW lets me
finish a plot at my own pace without grinding for uber
gear or having to suck up to get in an end-game guild,
that's a big plus.

As above, that's *exactly* what it does. And you can solo most, if not all,
of it nowadays.

I am a bit worried because I see reviews that compare
skills and combat to both magic the gathering and
diablo 2; which just happen to be the top two games on
my least-likely-to-ever-play list.

How would you know if you haven't taken the plunge? ;-p

It's only really vaguely reminiscent of D2 & only spiritually related to
card games by the way you collect skills/spells & can only loadout 8 of them
when you leave town. But it's eminently well balanced to accommodate this
design paradigm & also provides re playability & endless alternate
strategies/approaches as a result.

What other online games are there that might be good?

None I can think of at the mo that I'd recommend. I'm waiting to see what
people say about Tabula Rasa, Age of Conan & maybe Pirates of the Burning
Seas. All the best!

--
Nostromo
.



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