Re: Attacks of Opportunity
- From: Wolfing <wolfing1@xxxxxxxxx>
- Date: Mon, 04 Jun 2007 22:05:00 -0000
On Jun 4, 5:16 pm, Sheldon England <sheldonengl...@xxxxxxxxxxxx>
wrote:
arioch wrote:
I remember trying to play Star Fleet Battles -- awesome game,
but, as each turn was divided into 32 "impulses" (subturns),
we hardly ever finished one battle in a ten-hour session.
Heh.
And anyone ever play Advanced Squad Leader?
Yep. I still play it every couple of weeks. Awesome game.
There were *reasons* most people didn't play these games, and they were
generally lack of intellect and focus. Plenty of people played Axis and
Allies, so it wasn't level of interest.
Also play that very regularly as well. Just played yesterday, in fact.
So, yeah, D&D 3E is complicated for some people. Then again, so is law
school and math.
Our home game campaign is playing 3.5 and it *IS* a lot of number
crunching. Our GM and one of the players (who also GMs) seem to have
photographic memories for the rules. My brain is getting older and
lazier so I have actually made a quick reference combat sheet for my
character to speed up game play.
- Sheldon, not really adding any value to this thread
I played 3.0 and 3.5 for a while, but I did notice that with so much
emphasis on the grid combat and rules, I felt there was less
roleplaying. I played AD&D without any grids or miniatures, whenever
there was a battle the DM handed us a paper with our 'marching
order'. Battles went much faster (from what I remember), and even
though it seems unrelated, there was more roleplaying.
.
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- Re: Attacks of Opportunity
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- Re: Attacks of Opportunity
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