Re: Personal rant about MMOs



Zaghadka wrote:

Well Jeez. I was thinking 3 - 5 people at a time. I'm surprised anyone finishes
the endgame if you need a small army to do so. Seem's impractical.

I'm thinking in terms of complexity, not scale. We're wasting client power
here. There is no rule in MMO that says everyone has to run the same client.
They just do it that way. I'm thinking about dogfights in the sky affecting
folks on the ground, and the dogfights are in flight-sim and the ground players
are in 3rd person immersive. What if the Bard had to play a round of "Guitar
hero" to keep his spell active? I think that would be cool, and I think it is
reasonably possible even.

But the *scale* you're talking about, coordinating 40 players personal RL
schedules, is ridiculous overkill and not even terribly complex from a game
theory standpoint. It's still formation, buff, area affect, just more of it.

That's corraling players into herds, not social interaction.

I don't think a steak is better if they give you a 7 lb. slab of beef and I
can't believe Blizzard did that to y'all. That is not what I mean at all.

EQ2 did it, as well as CoH (to a lesser extent). Not really my problem as I doubt I'll ever max out a mmo char, though lotro may be my first fair crack at it. End-game raid content is overrated & it's not even the only way to finish most mmos, whatever 'finish' means.

--
Nostromo
.



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