Re: Seriously considering LOTR On line
- From: "Wolfing" <wolfing1@xxxxxxxxx>
- Date: 31 Mar 2007 05:10:41 -0700
On Mar 30, 8:01 pm, "drybones" <drybo...@xxxxxxxxxxxxxxxxx> wrote:
"Wolfing" <wolfi...@xxxxxxxxx> wrote in message
news:1175260984.300796.325370@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
On Mar 30, 6:09 am, "chainbreaker" <n...@xxxxxxxxxxx> wrote:
Michael Vondung wrote:
On Thu, 29 Mar 2007 17:30:25 -0400, CoinSpin wrote:
Have a few friends who have been involved since the beginning, and
they are saying things like "WoW killer" and such... Gotta check
that kind of thing out!
Well, after reading various blogs of beta testers, it doesn't seem to
be the kind of MMORPG that can "kill" WoW. It doesn't seem to have
<snip>
I put that at the top of my "reasons to endorse" list. If LotRO had what
it
takes to "kill" WoW, or if I'd seen in it what I saw in WoW I'd have
bailed
from the beta test within the first couple of days--or sooner.
Of course as Nossie pointed out and I'd already considered, it could
simply
be that what I was seeing was coming more from the non-wanking
beta-testing
crowd than from the game itself. But--even when the wanking crowd shows
up
in LotRO, and there's no doubt they will, I figure that the game's not
going
to keep them interested for long, since as you say, it doesn't feature a
lot
of what it would probably take for it to be a WoW "killer".
And that's a good thing--a very good thing.
I did beta test it for a few months. It's a fun game, very similar to
WoW but in Middle Earth. People playing it were much older in average
than those in WoW, which is a good thing. It adheres to Middle Earth
geography and lore, and I liked the storyline quests.
I didn't like the 'click and forget' crafting just like in WoW, but
guess that was their target audience. I prefer a more involved
process. Only having 7 classes was a turnoff to me too, as I have a
serious problem of altoholism (playing several characters), and since
I normally don't like fighter types, that only left me with 2 choices:
minstrel and loremaster (the others are the tank (guardian), the DPS
(champion), the archer (hunter), the rogue and the captain. They do
play differently and are all fun, but being a caster-only myself, I
didn't have too many options.
I loved the graphics! and the music was awesome too. Another problem
was little differentiation between chars of the same class. A lvl 20
champion is the same as any other lvl 20 champion, maybe with a +1
difference here and there. I would have liked more career choices.
Overall, I do recommend it, specially if you've read/watched the LotR
material and liked it.
Wolfing,
quote, "and since> I normally don't like fighter types, that only left me with 2 choices:
minstrel
and loremaster <"
That places me square on the dot as well. Not a leader of "slug fests".
How do these two (2) Classes play out for total beginner of any on-line
game?
Will attempt to join game play tomorrow morning Pacific daylight time US.
Your input would be appreciated.
drybones aka Shing Lieha
Well I played beta several months ago, and things did change
regularly, but up to that time I played both and they both did the job
for me, I liked them and would play them again anytime. Minstrels
were healers while LM were a pet class that could do other stuff. If
you will solo most of the times, I think LM is the better choice. If
you will group most of the time, Minstrel it'd be.
One thing I didn't like about LM back then (it might have changed) was
that their main spell was a maintained DoT. DoT means it's a spell
that does Damage Over Time, as opposed to DD which means Direct
Damage. Normally DoTs do more damage but take longer. For example, a
poison could do 200 damage in 10 seconds while a Fireblast could do
140 damage instantly. In most games, DoTs are 'fire and forget', you
cast it and then you can do other stuff while the spell is doing its
damage, but in LotRO the loremaster had to maintain the DoT without
doing anything else. It may be good lorewise, but it was sort of
boring to me. Fights were all 'send pet, cast "burning embers", wait
till mob dies' kinda thing. People were requesting it changed so don't
know if the devs finally changed it.
.
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