Re: Oblivion - Level Up System



Thus spake "chainbreaker" <noone@xxxxxxxxxxx>, Sat, 29 Apr 2006 20:06:22
-0400, Anno Domini:

Nostromo wrote:
Thus spake "shazam" <speed_demon_92@xxxxxxxxxxx>, 29 Apr 2006 08:40:18
-0700, Anno Domini:

im not stupid. but im an adventurer and i cant level up. i was hoping
maby you knew how?

Welcome to Bethesda's abortion of a skill/leveling system - hope you
enjoy your stay >;-) (either that or find a place to sleep :)

Oh, good grief, Nos--this isn't even funny any more. It's really and truly

I was going for annoying, not so much funny - glad to see it worked ;-p

not *that* big a deal. I'd just about bet that with your playstyle, if the
leveling system etc. was completely hidden so that you didn't *know* how all
the leveling, etc. worked, that you'd most likely never notice anything
extraordinarily peculiar at all. The only thing I find somewhat out of the

You're probably right, but I just can't warm back to the game after 4.5 hrs.
I will surely try some more, but the world again just seems so dead,
probably quite realistic if you really were a stranger in a strange land
with nothing but bandits & monsters about. I'll let you know if I ever make
it to the main city or anywhere with some friendly NPCs, but this whole
sandbox thing just puts sand in my vagina to be honest.

ordinary is the dearth of anything I'd call an "act boss". Beyond that, so
long as you don't make it a habit to keep roaming through places you've
already been, it's not that much different from anything else I've played,
as far as the end result's concerned.

Well, maybe for me it's all about the journey, the story & memorable NPCs,
call me crazy. Oh yeah, did I mention the borked skill/leveling system?
*duck*

And yes, I remember that you don't like Nos, Nos, bwahahahahaha!!!!!

Now you're just acting like a 50-yr old Clint Ballbreaker. Stop it. :)

--
Nostromo
.