Re: Oblivion -- it's 1998 again
- From: Nostromo <nostromo@xxxxxxxxxxxxxxx>
- Date: Sat, 25 Mar 2006 09:45:15 +1100
Thus spake "Knight37" <knight37m@xxxxxxxxx>, 24 Mar 2006 10:13:33 -0800,
Anno Domini:
I agree that I don't think Oblivion is paradigm-shifting like Jonah
wrote, but it's a significant advancement over Morrowind in quite a
number of ways, not just graphics.
Don't take that as a recommendation to buy the game, however. I haven't
put in enough hours to figure out if this is just a really cool tech
demo or an actually great game. I'm having fun so far, about 10 hours
into it, but there could be some serious flaws I haven't found yet.
It seems to me from everything I read, that nothing has really changed in
the core crpg gameplay. Take away the physics, the environment & the
graphics (all things that other games have already done, perhaps even
better) & you're back to Arena with horses. Sorry, forgot about the NPC
schedules & AI, which could just be some random scripting nonsense to give
the illusion of realism. Except that what NPCs do in a game is about 1% of
the picture for me - the other 99% is what *I* can do, which doesn't sound
like anything new. Still waiting for a post that proves me wrong. :)
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