Re: Interesting debate on mmorpg.com: Should Major IPs (Intellectual Properties) Be Made Into MMORPGs?
- From: Mean_Chlorine <mike_noren2002@xxxxxxxxxxxxxxxxx>
- Date: Sun, 29 Jan 2006 01:59:23 +0100
Thusly Nostromo <nostromo@xxxxxxxxxxxxxxx> Spake Unto All:
>http://www.mmorpg.com/showFeature.cfm/loadFeature/411/page/1
>
>The funny thing that struck me about the whole issue of players wanting to
>be the center of the universe in a mmorpg, but not being able to, was that
>it's already been successfully done in the PvE component of GW. An example
>of where instancing is used to great effect to allow _everyone_ to be the
>hero of the story from start to finish, instead of persisting with
>persistency (like most other mmorpgs) for little gain imo.
Surprisingly enough, I agree. Instancing rocks. However, I wouldn't
mind some massively massive warzones too - that's the one thing I miss
in GW. Well, that and fps-like combat.
--
"We also found that for university students, total time spent in the recent past
on video games has a potential detrimental effect on grades."
-- Anderson & Dill makes a Discovery, in 'Video Games and Aggressive Thoughts,
Feelings, and Behavior in the Laboratory and in Life'. 2004.
.
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