Re: Story-based RPG recommendation.
- From: Gerry Quinn <gerryq@xxxxxxxxxxxxxxxxxxx>
- Date: Mon, 31 Oct 2005 13:45:42 -0000
In article <60qbm1tf5lkeli0ntm212hrcb7ibtlmsh8@xxxxxxx>, mike_noren2002
@NOSPAMyahoo.co.uk says...
> Thusly Gerry Quinn <gerryq@xxxxxxxxxxxxxxxxxxx> Spake Unto All:
>
> >Unfortunately, Planescape uses the same Infinity Engine that was used
> >in the Baldur's Gate games.
> >
> >It is not turn based, and I would go so far as to say it is broken.
>
> Why do people keep saying that it's not turn based?
> It IS turn based, it's just that the default behavior is to not stop
> at the end of turns, and just like in e.g. KOTOR character/spell
> animations are used to give the illusion of things happening in
> parallel.
>
> You *can* change the behavior of the engine, ie get it to pause every
> turn, but that makes combat annoyingly fragmented; best is IMO to
> leave it as-is and use pause to issue orders.
In other words, it is not workable when converted to turn-based, so in
practice it is real-time.
Pausable real-time != turn-based.
Wizardry 8 is a turn-based CRPG.
- Gerry Quinn
.
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