Re: Turnbased CRPG?






Bitstring <1126228947.734552.34890@xxxxxxxxxxxxxxxxxxxxxxxxxxxx>, from the wonderful person chaoslight@xxxxxxxxx said

GSV Three Minds in a Can wrote:
Bitstring <qb00i1971jelge2at4i43l69g734ij0t93@xxxxxxx>, from the
wonderful person Lucian Wischik <lu.nn@xxxxxxxxxxx> said
>GSV Three Minds in a Can <GSV@xxxxxxxxxxxxxxxx> wrote:
>>TB CRPGs rely on player intelligence instead of reaction speed (i.e. the
>>only way they can be any challenge at all is if you have to solve
>>problems by doing the =right= thing during your turn). That is
>>apparently not what the Yoths of today want to major in - the just wanna
>>hit the fire button really fast, really often.
>
>That's an unfair characterisation.
>For me, a sword-and-sorcery fight is a confused flurry of
>swashbuckling moves and dazzling spells. Real-time combat (eg. in BG2
>and DS2) captures these things well, and so leads to more convincing
>role-playing for me.

>Turn-based turns it into a thinking game of
>chess, quite different from the role I'd expect to be playing.

Which is what I said - nobody wants to have to think anymore...

Oh?

Are you basing that on anything in particular, or is that just the pat
knee-jerk response we all hear thrice daily?

Personal experience, looking at what sells, looking at what young folks want to so with their time...


Let's see. Are Chess or Go, two of the most widely known cerebral
games, waning in popularity? Are they waning in popularity among young
people, perhaps?

Yes, actually, based on the number of junior members of the BCF now, compared to when I was a lad. Go was never as popular, so it's pretty hard to judge.


<snip>

Instead of hanging around Gamespot like a forlorn puppy, take a look at
Sourceforge sometime, or indie game developers.

Pay attention - it was =me= that recommended Spiderweb software. And have many times. Go look at the beta testers list for their last half dozen games - see anyone whose .sig you might recognize?


There is, in fact, a
vast supply, more than you could reasonably play in a lifetime. And if
you look at download and sales statistics, respectively, you will find
the market for turn-based offerings as large as it ever was, if not
larger.

Hmm, maybe you could name 50 (recent ones) then? Turn based RPGs please. Well 10 then .. that is where this thread started after all...


I apologize for being harsh. But I have seen this ridiculous old
chestnut far too many times lately. It is time to drop it.

It ain't ridiculous - you need to go mix with more young folks and see where their interest lies. Generalising, I admit, it isn't in the area of things which require large investments of time, and brain power.


--
GSV   Three Minds in a Can
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.



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